Octopus: Difference between revisions
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|raceImage = federation.png | |raceImage = federation.png | ||
|specialAbility1_text = | |specialAbility1_text = Every '''35''' s. produces drones with '''3339''' durability pts., no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''205''' pts./s. shield to it. When the module is activated, one of the drones restores '''4648''' shield pts. to the allied ships within a radius of '''500''' meters and turns off. | ||
|specialAbility2_text = | |specialAbility2_text = Every '''30''' s. produces drones with '''3339''' durability pts., no more than '''3''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''105''' pts./s. shield to it. When the module is activated, one of the drones restores '''4648''' shield pts. to the allied ships within a radius of '''500''' meters and turns off. | ||
|specialAbility3_text = | |specialAbility3_text = Every '''35''' s. produces drones with '''9579''' durability pts., no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''105''' pts./s. shield to it. When the module is activated, one of the drones restores '''6971''' shield pts. to the allied ships within a radius of '''500''' meters and turns off. | ||
|specialAbility1_energycost = '''410''' en. | |specialAbility1_energycost = '''410''' en. | ||
|specialAbility2_energycost = '''410''' en. | |specialAbility2_energycost = '''410''' en. | ||
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|specialAbility3_recharge = '''3''' s. | |specialAbility3_recharge = '''3''' s. | ||
|specialAbility_icon = Icon_???.jpg | |specialAbility_icon = Icon_???.jpg | ||
|specialAbility_icon1 = [[File:Engineering combat drones.png|link=Combat | |specialAbility_icon1 = [[File:Engineering combat drones.png|link=Combat Drones]] | ||
|specialAbility_icon2 = [[File:Engineering combat drones.png|link=Armada combat drones]] | |specialAbility_icon2 = [[File:Engineering combat drones.png|link=Armada combat drones]] | ||
|specialAbility_icon3 = [[File:Engineering combat drones.png|link=Vanguard combat drones]] | |specialAbility_icon3 = [[File:Engineering combat drones.png|link=Vanguard combat drones]] |
Revision as of 19:56, 18 June 2019
Survivability* | 31202 |
Hull | 15247 |
Shield | 14649 |
Energy | 1281 |
Speed | 318 |
Available from the beginning:
Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
not preinstalled | |
Special module |
Cost of manufacturing | 6000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Federation
Class: Frigate
Role: Engineering
Rank: 15
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
The complete history of this ship is unknown, since its prototype was found in the cargo hold of damaged pirate vehicles. Rumor has it that the pirates seized several scientists studying alien technology, and forced them to create this ship. The study of the prototype revealed profound changes in the structure of microcircuits and wiring, which, apparently, were the result of the integration of alien technology. Despite some alienation of technology, many engineers argue that they are fully able to assemble the same ship, if, of course, they have enough resources.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Critical chance increased by 10%. | |
Main weapon damage increased by 10%. | |
Critical damage increased by 20%. | |
Reloading rate of "Engineering modules" reduced by 20%. | |
Energy consumption of "Engineering modules" reduced by 20%. | |
Effects of "Engineering modules" increased by 20%. |
Available equipment
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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