Inquisitor

From Star Conflict Wiki
Revision as of 13:34, 20 November 2020 by U38594143 (talk | contribs) (Balance (1.7.4a))
Jump to navigation Jump to search
Inquisitor
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 41021
Hull 19355
Shield 20895
Energy 1233
Speed 201

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Effective range of "Guard modules" increased by 50%.
Available at experience level 8:
Weapon cooling rate increased by 50%.


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 7900000
Selling price 1975000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 13

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The "Inquisitor" project is a promising new generation frigate. At the moment, a small series of these ships has been released for testing in combat use. According to rumors, they will be used against one of the systems of the Federation, in which a small unit of Vanguard is based.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 / Pirate mass driver 17 Vulcan 13 Vulcan 17 Destructor 14 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 900 233 174 13630 20895 126 2000 2
2 1080 233 174 16083 20895 126 2000 2
3 1080 233 174 17174 20895 126 2200 2
4 1107 233 180 17174 20895 126 2200 2
5 1143 233 187 17992 20895 126 2400 2
6 1170 233 192 18537 20895 126 2400 2
7 1170 233 192 18946 20895 126 2600 2
8 1170 233 192 18946 20895 126 2800 2
9 1197 233 197 19218 20895 126 2800 2
10 1233 233 204 19355 20895 126 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36
9 201 241 62 61 30 36
10 201 241 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers