Loki
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 14918 |
Hull | 7938 |
Shield | 5058 |
Energy | 684 |
Speed | 304 |
Available from the beginning:
Main weapon damage increased by 17%.
Rotation speed increased by 15%.
Energy regeneration speed increased by 25%.
Critical chance increased by 10%.
Effects of "Command modules" increased by 25%.
Maximum speed increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Buying price | 8250 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 12
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Unconventional project of the Imperial design bureau. It combines all the possible advantages of imperial firepower as well as extra speed. And if we add the survival of the diffusion shield, the ship's turning into a formidable weapon of the Empire. The first models of this ship have been transferred to the Imperial Guard. Guards tested it in local skirmishes with Jericho and were very pleased. Many guards use exactly this vessel as their main ship.
Unique ship equipment
Weapon
- Improved version of the regular Thermal energy burner. The enemy loses energy after each critical hit. The longer you shoot, the higher the damage and the slower projectile speed.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
10 | 40 | -20 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|