Polar Bear

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Polar Bear
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 35179
Hull 18138
Shield 17103
Energy 1336
Speed 261

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Maximum capacitor volume increased by 20%.
Effective range of "Guard modules" increased by 50%.
Shield resistance to kinetic damage increased by 33 pts.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Frigate
Role: Guard
Rank: 11

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Not so long ago, in the “Ice pits” location of the Olympus system, new extremely unusual ships were seen, as if frozen in ice. It turned out that these were the secret laboratories developments of the private corporation Klauss Inc. An experimental prototype to test the latest technology.

It was rumored that the improved version of the frigate “Grizzly”, being developed in the conditions of harsh and cold space, was initially not supposed to tolerate external changes. As the designers themselves said, their task was to improve the combat characteristics at any cost. Due to the difficult working conditions in the “Ice pits” location, during development the ship began to be covered with a unique crystalline-iridium crust, similar to the one mined in the Alpha-7 sector. Extremely low temperatures, close to absolute zero, made it possible to use this in favor of the ship - the “Ice” formed on the ship significantly added combat power and armor. In addition, interaction with iridium in such conditions can change the course of the battle in its own direction - the ship can direct its “ice” power at enemies!

Miss Frost, one of the most trusted representatives of Klauss Inc., invites pilots to independently test the latest development and take part in tests. The ship has temporarily become available for purchase to all mercenaries in the border sectors. And the obtained data will help in improving the weapons and ships of the corporation.

The first one who volunteered to test the ship was one of the people close to Miss Frost, the battalion commander of “Klauss Inc.”, also known as “General Frost”. This pilot will always find an approach to the cold, and finding it to the ice ship is no problem for him! According to test results, the General liked the ship so much that he personally ordered a batch of ships for his fighters, seeking to create a real, “Ice” army.

Unique ship equipment

Weapon

Shrapnel weapon 'Bear claw'

EM shrapnel weapon. High spread and low rate of fire prevent it from being effective at long ranges. Critical hit for temporarily reduces the target's maximum speed. The effect stacks.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 11 Mass Driver 14 Vulcan 13 Destructor 14 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Adaptation mechanism 12

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1336 220 221 18138 17103 147 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 261 313 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers