Salamander
Survivability* | 31202 |
Hull | 15247 |
Shield | 14649 |
Energy | 1281 |
Speed | 306 |
Available from the beginning:
Maximum speed increased by 5%.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 10000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: UMC
Class: Frigate
Role: Engineering
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 2 shields, 2 hulls and 1 cpu.
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
The prototypes of the first Salamander frigates were designed in 4623 by a group of engineers who had once left the “Outpost” shipyard and set up their own private enterprise. The “Blackwood” shipyard, known for its quality, was chosen as the production contractor.
The ship’s main feature is the use of numerous unique systems developed from scratch specifically for Salamander. The complex of this equipment seriously increases the engineering capabilities of the frigate. The outline of the ship captures the image of frigates of the past from the Federation civil war.
Like its ancestors, Salamander has excellent speed and mobility, which allows it to move quickly across the battlefield, without giving the enemy a chance to intercept it. And a special modification will seriously strengthen the resistance of the shield and the hull of the ship at maximum speed.
Currently, the UMC has signed a contract to test a large batch of Salamander-class frigates. Every interested mercenary will be able to get the new ship for themselves and try it out in battle. There are rumours that the Armada representative office is already interested in the frigate, although they haven’t officially announced it.
Unique ship equipment
Weapon
- Kinetic weapon. Upon hitting an ally, amplifies all their shield and hull restoration.
Active module
- Switches control to the “Kongmíng” drone. In this mode, the ship remains stationary and increases shield and hull resistance. The drone restores hull to all allied ships, and all enemy ships lose their radar range.
Shield modifier
'Salamander' adaptive polarizer
- Increases the shield and hull resistance to all types of damage, when the ship flies at its maximum speed. You can place only one modifier.
CPU modifier
- Increases the firing range. Reduces the damage. In the manual control mode, the “Kongmíng” can fire at enemies. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Maximum speed increased by 10%. | |
Rotation speed increased by 25%. | |
Strafe speed increased by 30%. | |
Reloading rate of "Engineering modules" reduced by 20%. | |
Energy consumption of "Engineering modules" reduced by 20%. | |
Effects of "Engineering modules" increased by 20%. |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||
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Player Builds