Vindicator
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.
Survivability* | 35160 |
Hull | 16398 |
Shield | 18135 |
Energy | 1031 |
Speed | 201 |
Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Maximum capacitor volume increased by 20%.
Effective range of "Guard modules" increased by 50%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 3850 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 8
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Vindicator is a proven modification of the Templar S frigate, created for the needs of the Sentinels. The purpose of this frigate is unknown, but they were first spotted as early as 4620. The ship has an improved set of on-board electronic equipment and a high power shield generator. In 4622 the Sentinels signed a contract to manufacture the “Vindicator” ships for the UMC.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-5 | 25 | -35 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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