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  • 18:35, 28 November 2025'Glass Squadron' gravity missile (hist | edit) ‎[1,200 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Glass Squadron' gravity missile|100px|left '''Type:''' Active module. '''For ranks:''' 8-10. '''For ships:''' Nebula GS {{ECM}}, Thunderbird GS {{Recon}}, Glaive GS {{Covert Ops}}, Pollux GS {{Gunship}}, Nimravus GS {{Tackler}}, Sarissa GS {{Command}}, Pegasus GS {{Long Range}}, Cave Bear GS {{Engineering}}, Carnifex GS {{Guard}} ==Description== :Fires in the direction of the...")
  • 18:18, 28 November 2025'Glass Squadron' phase polarizer (hist | edit) ‎[648 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Glass Squadron' phase polarizer|100px|left '''Type:''' Special module '''For ship:''' Carnifex GS {{Guard}} ==Description== :Increases shield and hull resistance to the selected damage type by '''90''' pts. :When absorbing the corresponding damage, increases the ship's damage by '''15'''% for '''5''' sec. :On activation gives a '''35'''% speed bonus decreasing over '''15''' sec. The speed bonus is reset if...")
  • 18:16, 28 November 2025'Glass Squadron' combat drones (hist | edit) ‎[1,254 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Glass Squadron' combat drones|100px|left '''Type:''' Special module '''For ship:''' Cave Bear GS {{Engineering}} ==Description== :Launches a drone once every '''16''' sec. with no more than '''4''' present at once. :Drones attack enemies. Drone damage depends on the level of the main weapon installed on the ship. :Uses up '''370''' energy pts. per single activation (drone repair or self-destruct). :If the p...")
  • 18:06, 28 November 2025'Glass Squadron' disintegrator (hist | edit) ‎[553 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Glass Squadron' disintegrator|100px|left '''Type:''' Special module '''For ship:''' Pegasus GS {{Long Range}} ==Description== :Activates a sniper weapon; its each shot pushes the target away. :Damage depends on the level of the main weapon installed on the ship. ==Characteristics== *'''Damage (thermal):''' 8620 dmg. *'''Projectile speed:''' 11900 m/s *'''Firing range (max.):''' 12000 m. *'''Energy consumpt...")
  • 18:04, 28 November 2025'Glass Squadron' diffusion shield (hist | edit) ‎[499 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Glass Squadron' diffusion shield|100px|left '''Type:''' Special module '''For ship:''' Sarissa GS {{Command}} ==Description== :The player can surround his ship with a shield for '''12''' sec. :The shield absorbs all damage, but uses up energy: '''1''' energy point per '''20''' damage pts. :If the ship runs out of energy, the shield disappears. ==Characteristics== *'''Recharge:''' 30 s. {{Eqbar}} Ca...")
  • 18:02, 28 November 2025'Glass Squadron' ODG (hist | edit) ‎[520 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Glass Squadron' ODG|100px|left '''Type:''' Special module '''For ship:''' Nimravus GS {{Tackler}} ==Description== :Makes the ship invisible for '''14''' sec. :Taking damage or opening fire during the first '''7''' sec. does not take the ship out of this state. :Coming out of invisibility provides a '''20'''% increase in damage for '''5''' sec. ==Characteristics== *'''Energy consumption:''' 90 en. *'''Recharge:''' 3...")
  • 17:59, 28 November 2025'Glass Squadron' overdrive (hist | edit) ‎[459 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Glass Squadron' overdrive|100px|left '''Type:''' Special module '''For ship:''' Pollux GS {{Gunship}} ==Description== :Increases firing rate (including spread and overheating rate), energy regeneration speed, max speed, strafe speed and rotation speed by '''70'''% for '''6''' sec. ==Characteristics== *'''Energy consumption:''' 77 en. *'''Recharge:''' 35 s. {{Eqbar}} Category:Special modules")
  • 17:55, 28 November 2025'Glass Squadron' plasma net (hist | edit) ‎[586 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Glass Squadron' plasma net|100px|left '''Type:''' Special module '''For ship:''' Glaive GS {{Covert Ops}} ==Description== :Launches a plasma web dealing '''152''' thermal damage per sec. for '''8''' sec. :Active range '''2000''' m. :Damage depends on the ship's main weapon level. :If the target's speed is above '''50'''%, it also receives additional '''600''' thermal dmg./sec. ==Characteristics== *'''Active...")
  • 17:52, 28 November 2025'Glass Squadron' metastable field generator (hist | edit) ‎[537 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Glass Squadron' metastable field generator|100px|left '''Type:''' Special module '''For ship:''' Nebula GS {{ECM}} ==Description== :Makes the ship invulnerable for '''6''' sec. :The ship cannot move, use active modules, fire weapons or launch missiles. :When invulnerability ends, the ship does not take damage for another '''3''' seconds. ==Characteristics== *'''Energy consumption:''' 49 en. *...")
  • 17:49, 28 November 2025'Glass Squadron' micro-warp engine (hist | edit) ‎[658 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Glass Squadron' micro-warp engine|left|100px '''Type:''' Special module '''For ship:''' Thunderbird GS {{Recon}} ==Description== :Accelerates the ship to a speed much higher than the maximum ('''2800'''% of its maximum speed without afterburners) for '''2''' sec. :Preparing the ship before acceleration takes '''0.6''' sec. :During the jump, the ship restores '''4000''' hull pts. for '''2''' s. :The mec...")
  • 17:33, 28 November 2025Carnifex GS (hist | edit) ‎[4,498 bytes]U38594143 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Carnifex GS |ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unificati...")
  • 17:27, 28 November 2025Cave Bear GS (hist | edit) ‎[4,416 bytes]U38594143 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Cave Bear GS |ShipLOR = Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the uni...")
  • 17:21, 28 November 2025Pegasus GS (hist | edit) ‎[4,438 bytes]U38594143 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Pegasus GS |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification...")
  • 17:12, 28 November 2025Sarissa GS (hist | edit) ‎[4,486 bytes]U38594143 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Sarissa GS |ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups. The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the u...")
  • 16:52, 28 November 2025Nimravus GS (hist | edit) ‎[4,416 bytes]U38594143 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Nimravus GS |ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour. The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connector...")
  • 16:36, 28 November 2025Pollux GS (hist | edit) ‎[4,385 bytes]U38594143 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Pollux GS |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of c...")
  • 16:10, 28 November 2025Thunderbird GS (hist | edit) ‎[4,580 bytes]U38594143 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Thunderbird GS |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed. The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unif...")
  • 15:59, 28 November 2025Nebula GS (hist | edit) ‎[4,503 bytes]U38594143 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Nebula GS |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connectors...")
  • 15:51, 28 November 2025Glaive GS (hist | edit) ‎[4,481 bytes]U38594143 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Glaive GS |ShipLOR = Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever. The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: th...")
  • 16:43, 13 November 2025'Atlas' active modules booster (hist | edit) ‎[733 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Atlas' active modules booster|100px|left '''Type:''' Ship modifier. '''Group:''' 'Atlas' capacitor. '''For ranks:''' 13-17. '''For ship type:''' {{AVALIABLE ROLES2}} ==Description== :If the capacitor charge is lower than '''70'''%, the ship's module damage increases by '''50'''%. :Only one 'Atlas' capacitor module can be mounted on the ship. :You can place only one modifier. ==Characteristics== {|...")
  • 16:35, 13 November 2025'Atlas' missile booster (hist | edit) ‎[713 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Atlas' missile booster|100px|left '''Type:''' Ship modifier. '''Group:''' 'Atlas' capacitor. '''For ranks:''' 13-17. '''For ship type:''' {{AVALIABLE ROLES2}} ==Description== :If the capacitor charge is lower than '''70'''%, the ship's missile damage increases by '''25'''%. :Only one 'Atlas' capacitor module can be mounted on the ship. :You can place only one modifier. ==Characteristics== {| class="wikita...")
  • 16:34, 13 November 2025'Atlas' weapon booster (hist | edit) ‎[709 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Atlas' weapon booster|100px|left '''Type:''' Ship modifier. '''Group:''' 'Atlas' capacitor. '''For ranks:''' 13-17. '''For ship type:''' {{AVALIABLE ROLES2}} ==Description== :If the capacitor charge is lower than '''70'''%, the ship's weapon damage increases by '''25'''%. :Only one 'Atlas' capacitor module can be mounted on the ship. :You can place only one modifier. ==Characteristics== {| class="wikitable...")
  • 16:31, 13 November 2025External shield generator (hist | edit) ‎[799 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ External shield generator|100px|left '''Type:''' Ship modifier. '''Group:''' Hull modifiers. '''For ranks:''' 13-17. '''For ship:''' Carolingian {{Long Range}} ==Description== :When hull durability is lower than '''70'''%, increases shield regeneration. :You can place only one modifier. ==Characteristics== {| class="wikitable" width="50%" align="center" !rowspan="2" width="25%"|Parameters !colspan="4" |External s...")
  • 16:26, 13 November 2025Shield energy distributor (hist | edit) ‎[809 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ Shield energy distributor|100px|left '''Type:''' Ship modifier. '''Group:''' Shield modifiers. '''For ranks:''' 15-17. '''For ship:''' Carolingian {{Long Range}} ==Description== :Increases weapons' rate of fire by '''15'''%, but decreases shield resistance to all damage types. :You can place only one modifier. ==Characteristics== {| class="wikitable" width="50%" align="center" !rowspan="2" width="25%"|Parameters...")
  • 16:23, 13 November 2025'Carolingian' guided torpedo (hist | edit) ‎[859 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Carolingian' guided torpedo|100px|left '''Type:''' Special module '''For ship:''' Carolingian {{Long Range}} ==Description== :Fires a guided missile that deals kinetic damage upon detonation. :Missile damage depends on the level of the main weapon installed on the ship. :Explosion damage depends on {{Tooltip|target size|interceptor and drone - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. :For ''...")
  • 16:18, 13 November 2025Speed-up missile (hist | edit) ‎[1,232 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ Speed-up missile|100px|left '''Type:''' Active module. '''Group:''' Long Range modules. '''For ranks:''' 13-17. '''For ship:''' Carolingian {{Long Range}} ==Description== :Launches a powerful missile in the direction of the crosshairs. :Upon launch, the residual energy of the missile increases the flight speed of the main weapons' projectiles by '''40'''% for few seconds. ==Characteristics== {| class="wikitable" widt...")
  • 16:13, 13 November 2025Self-cooling weapon (hist | edit) ‎[1,814 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ Self-cooling weapon|100px|left '''Type:''' Kinetic weapon. '''For ship:''' Carolingian {{Long Range}} '''For ranks:''' 13-17. '''Munitions:''' {{AVALIABLE MODIFIERS RAIL GUNS}} ==Description== :Kinetic weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. :Upon dealing critical damage, the weapon's heating stops for '''1...")
  • 15:52, 13 November 2025Carolingian (hist | edit) ‎[11,143 bytes]U38594143 (talk | contribs) (Created page with "{{Ship(Craft) <!-- Main block --> |slots_craft = 9 |engine_craft = 3 |reactor_craft = 3 |deflector_craft = 6 |exterior_craft = 1 |computer_craft = 3 |internal_craft = 0 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Carolingian |ShipLOR = ''This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.'' These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-...")
  • 16:41, 1 November 2025'Ghost' Protocol (hist | edit) ‎[829 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Ghost' Protocol|100px|left '''Type:''' Ship modifier. '''Group:''' CPU modifiers. '''For ranks:''' 14-17. '''For ship:''' Ace {{Covert Ops}} ==Description== :Increases the critical damage bonus by '''200'''%, but reduces the weapons base damage and critical damage chance. :You can place only one modifier. ==Characteristics== {| class="wikitable" width="50%" align="center" !rowspan="2" width="25%"|Parameters !colspan="4"...")
  • 16:38, 1 November 2025'Ace' Shift Amplifier (hist | edit) ‎[748 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Ace' Shift Amplifier|100px|left '''Type:''' Ship modifier. '''Group:''' Engine modifiers. '''For ranks:''' 14-17. '''For ship:''' Ace {{Covert Ops}} ==Description== :If the speed is above '''101'''%, the recharge of missiles and modules is reduced. :You can place only one modifier. ==Characteristics== {| class="wikitable" width="50%" align="center" !rowspan="2" width="25%"|Parameters !colspan="4" |'Ace' Shift Amplif...")
  • 16:29, 1 November 2025Cryomine cloud (hist | edit) ‎[1,113 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ Cryomine cloud|100px|left '''Type:''' Active module. '''Group:''' Covert Ops modules. '''For ranks:''' 13-17. '''For ship:''' Ace {{Covert Ops}} ==Description== :Upon activation, creates minefields with '''450''' m. radius. :Each minefield has '''2''' charges, each of which deals '''800''' thermal damage and slows down the enemy by '''25'''% for '''2''' seconds. :The field exists for '''20''' seconds. ==Characteristi...")
  • 16:24, 1 November 2025'Guardian-1' blaster (hist | edit) ‎[1,914 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ 'Guardian-1' blaster|100px|left '''Type:''' Course plasma weapon. '''For ship:''' Ace {{Covert Ops}} '''For ranks:''' 15-17. '''Munitions:''' {{AVALIABLE MODIFIERS PLASMA GUNS}} ==Description== :Rapid-fire boe EM weapon with explosive homing projectiles. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. :If an enemy is targeted, the projectiles...")
  • 16:19, 1 November 2025Phantom maneuver (hist | edit) ‎[491 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ Phantom maneuver|100px|left '''Type:''' Special module '''For ship:''' Ace {{Covert Ops}} ==Description== :Makes the ship invisible for '''5''' seconds and creates a hologram for '''12''' seconds. :If an enemy ship at the distance of '''3000''' meters is targeted at that moment, teleports to the rear of the enemy ship. ==Characteristics== *'''Energy consumption:''' 100 en. *'''Recharge:''' 40 s. {{Eqbar}} Category:S...")
  • 16:06, 1 November 2025Ace (hist | edit) ‎[10,320 bytes]U38594143 (talk | contribs) (Created page with "{{Ship(Craft) <!-- Main block --> |slots_craft = 9 |engine_craft = 3 |reactor_craft = 3 |deflector_craft = 3 |exterior_craft = 0 |computer_craft = 0 |internal_craft = 0 |internal_destroyer_craft = 0 |ShipName = Ace |shipName_text = Ace |ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 2 hulls and 2 cpu.'' Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to caus...")
  • 15:47, 20 September 2025Thermal destabilizer (hist | edit) ‎[833 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ Thermal destabilizer|100px|left '''Type:''' Ship modifier. '''Group:''' 'Atlas' CPU modifiers. '''For ranks:''' 13-17. '''For ship type:''' {{AVALIABLE ROLES2}} ==Description== :Increases critical chance by '''5'''% and upon activation lowers the hull resistance to thermal damage for the selected enemy ship by '''40''' points for '''12''' seconds. Range '''2200''' m. :Only one 'Atlas' CPU modifier can be insta...")
  • 15:47, 20 September 2025Kinetic destabilizer (hist | edit) ‎[833 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ Kinetic destabilizer|100px|left '''Type:''' Ship modifier. '''Group:''' 'Atlas' CPU modifiers. '''For ranks:''' 13-17. '''For ship type:''' {{AVALIABLE ROLES2}} ==Description== :Increases critical chance by '''5'''% and upon activation lowers the hull resistance to kinetic damage for the selected enemy ship by '''40''' points for '''12''' seconds. Range '''2200''' m. :Only one 'Atlas' CPU modifier can be insta...")
  • 15:46, 20 September 2025Electromagnetic destabilizer (hist | edit) ‎[865 bytes]U38594143 (talk | contribs) (Created page with "__NOTOC__ Electromagnetic destabilizer|100px|left '''Type:''' Ship modifier. '''Group:''' 'Atlas' CPU modifiers. '''For ranks:''' 13-17. '''For ship type:''' {{AVALIABLE ROLES2}} ==Description== :Increases critical chance by '''5'''% and upon activation lowers the hull resistance to electromagnetic damage for the selected enemy ship by '''40''' points for '''12''' seconds. Range '''2200''' m. :Only one 'Atlas' C...")