Ace

From Star Conflict Wiki
Jump to navigation Jump to search
Ace
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 11785
Hull 6050
Shield 5203
Energy 427
Speed 413

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
RF Blaster 17
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: UMC
Class: Interceptor
Role: Covert Ops
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 2 hulls and 2 cpu.

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact.

“Ace” is a versatile covert ops interceptor created by an Olympus system design bureau at the request of the United Shipyards of Olympus, Scott en Cott subsidiary. It is equipped with a cutting-edge target recognition system and a next generation warp engine. To protect this equipment from interference, the ship uses a jet engine instead of an ion engine. The use of aerodynamic elements and a high-thrust engine, the designs of which were developed and tested a thousand years ago, allows the interceptor to perform combat and research tasks both in space and in atmosphere.

Unique ship equipment

Weapon

'Guardian-1' blaster

Rapid-fire boe EM weapon with homing projectiles.

Active module

Cryomine cloud

Creates clouds of mines behind the ship. Mines slow down the enemy for a short time upon exploding.

Engine modifier

'Ace' Shift Amplifier

If the speed is high, the recharge time of modules and missiles is reduced. You can place only one modifier.

CPU modifier

'Ghost' Protocol

Significantly increases the critical damage bonus, but reduces the weapons’ base damage and critical damage chance. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Makes the ship invisible for 5 seconds and creates a hologram for 12 seconds. If an enemy ship at the distance of 3000 meters is targeted at that moment, teleports to the rear of the enemy ship. 100 en. 40 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Maximum speed increased by 10%.
Rotation speed increased by 25%.
Missile and mine damage increased by 40%.
Effects of "Covert Ops modules" increased by 20%.
Reloading rate of "Covert Ops modules" reduced by 20%.
Energy consumption of "Covert Ops modules" reduced by 25%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 365 93 78 5000 4300 108 3000 2
2 365 93 78 3646 4687 108 3000 2
3 365 93 78 5650 4859 108 3300 2
4 376 93 81 5650 4859 108 3300 2
5 391 93 84 5800 4988 108 3600 2
6 402 93 86 5900 5074 108 3600 2
7 402 93 86 6000 5117 108 3900 2
8 402 93 86 6000 5117 108 4200 2
9 412 93 89 6050 5160 108 4200 2
10 427 93 92 6050 5203 108 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 400 480 177 10 130 130
2 400 480 177 10 130 130
3 403 483 182 10 130 130
4 403 483 182 10 130 130
5 403 483 182 10 130 130
6 405 486 186 10 130 130
7 408 490 191 10 130 130
8 411 493 196 10 130 130
9 413 496 201 10 130 130
10 413 496 201 10 130 130

Player Builds


Ships
Interceptors Fighters Frigates Destroyers