Octopus

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Octopus
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 31202
Hull 15247
Shield 14649
Energy 1281
Speed 318

Available from the beginning:
Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 6000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Frigate
Role: Engineering
Rank: 15

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The complete history of this ship is unknown, since its prototype was found in the cargo hold of damaged pirate vehicles. Rumor has it that the pirates seized several scientists studying alien technology, and forced them to create this ship. The study of the prototype revealed profound changes in the structure of microcircuits and wiring, which, apparently, were the result of the integration of alien technology. Despite some alienation of technology, many engineers argue that they are fully able to assemble the same ship, if, of course, they have enough resources.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Every 35 s. produces drones with 3339 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 205 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off. 410 en. 3 s.
Every 30 s. produces drones with 3339 durability pts., no more than 3 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 105 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off. 410 en. 3 s.
Every 35 s. produces drones with 9579 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 105 pts./s. shield to it. When the module is activated, one of the drones restores 6971 shield pts. to the allied ships within a radius of 1000 meters and turns off. 410 en. 3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Critical chance increased by 10%.
Main weapon damage increased by 10%.
Critical damage increased by 20%.
Reloading rate of "Engineering modules" reduced by 20%.
Energy consumption of "Engineering modules" reduced by 20%.
Effects of "Engineering modules" increased by 20%.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1095 246 212 12755 12255 120 2000 2
2 1095 246 212 13823 13281 120 2000 2
3 1095 246 212 14298 13738 120 2200 2
4 1128 246 219 14298 13738 120 2200 2
5 1172 246 227 14654 14079 120 2400 2
6 1205 246 233 14891 14307 120 2400 2
7 1205 246 233 15128 14421 120 2600 2
8 1205 246 233 15128 14421 120 2800 2
9 1237 246 240 15247 14535 120 2800 2
10 1281 246 248 15247 14649 120 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 337 55 61 30 36
2 309 371 55 61 30 36
3 311 373 56 61 30 36
4 311 373 56 61 30 36
5 311 373 56 61 30 36
6 313 375 58 61 30 36
7 315 377 59 61 30 36
8 316 380 61 61 30 36
9 318 382 62 61 30 36
10 318 382 62 61 30 36

Player Builds

Ship model