Custodian
Accumulates 5% free experience
The maximum experience level — 10
Survivability*
|
44918
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Hull
|
20541
|
Shield
|
23650
|
Energy
|
1302
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Speed
|
201
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Available from the beginning:
Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.
Shield resistance to all types of damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Equipment upon purchase
Weapons
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|
Active modules
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not preinstalled
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|
Special module
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|
Cost of manufacturing
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9000000
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Cost of refitting
|
1000000
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* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Frigate
Role: Guard
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 3 shields, 2 hulls and 1 cpu.
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
There have been many rumours about Technologists, the tech geniuses from Jericho. Only one thing can be said for sure — they're gone. Gone without a trace. Artificial intelligence remained after their exodus. It called himself the Sentinels and took control of the Jericho sector.
Although the Alien invasion was declining, their portals remained a problem, and the Sentinels assembled a special model of the ship to keep an eye on them.
In all the chaos that the galaxy is now, the production of new ships is not that active. Therefore, the Sentinels, who actively contact and support the victims, offered Custodian blueprints to the UMC. Especially for mercenaries who are trying to somehow maintain order in the sectors, the AI changed the original design of the ship so that it could be controlled by a person.
Unique ship equipment
Weapons
Plasmatron
- Launches spherical plasma charges. Holding the trigger accumulates charge, boosting projectile speed and damage. When holding the trigger for a long time, plasma explodes around the ship, dealing damage to host and enemies nearby.
Active modules
Defence algorithm
- Temporarily boosts shield resistance and restores hull, but reduces flight speed.
Pursuit algorithm
- Temporarily boosts flight speed, but reduces shield resistance. When the module is active, the ship is invisible to radars. Shooting and using modules interrupts the effect.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus for 10 s.
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300 en.
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0 s.
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In passive mode boosts shield resistance to all damage types by 65 pts. Activation creates an invincible barrier covering the front of the ship. While the module is active shield resistance to damage is reduced to 0 pts. and ship speed increases by 33%.
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90 en.
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30 s.
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|
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|
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Main weapon damage increased by 10%.
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Kinetic weapon spread reduced by 33,3%. Kinetic weapon projectile speed increased by 35%.
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EM spread reduced by 33,3%. EM projectile speed increased by 35%.
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|
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Shield resistance to all damage increased by 10 pts.
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Hull resistance to all damage increased by 10 pts.
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Maximum hull strength increased by 7,5%. Maximum shield strength increased by 7,5%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
|
-5
|
25
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-35
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15
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-15
|
45
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Ship's characteristics on different experience levels
Level
|
Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
|
1
|
950
|
246
|
184
|
14771
|
23650
|
120
|
2000
|
2
|
2
|
1140
|
246
|
184
|
17244
|
23650
|
120
|
2000
|
2
|
3
|
1140
|
246
|
184
|
18343
|
23650
|
120
|
2200
|
2
|
4
|
1169
|
246
|
190
|
18343
|
23650
|
120
|
2200
|
2
|
5
|
1207
|
246
|
197
|
19176
|
23650
|
120
|
2400
|
2
|
6
|
1235
|
246
|
203
|
19717
|
23650
|
120
|
2400
|
2
|
7
|
1235
|
246
|
203
|
20129
|
23650
|
120
|
2600
|
2
|
8
|
1235
|
246
|
203
|
20129
|
23650
|
120
|
2800
|
2
|
9
|
1263
|
246
|
208
|
20403
|
23650
|
120
|
2800
|
2
|
10
|
1302
|
246
|
215
|
20541
|
23650
|
120
|
3000
|
2
|
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds