Custodian

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Custodian
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 44918
Hull 20541
Shield 23650
Energy 1302
Speed 201

Available from the beginning:
Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.
Shield resistance to all types of damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 9000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Frigate
Role: Guard
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 3 shields, 2 hulls and 1 cpu.

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

There have been many rumours about Technologists, the tech geniuses from Jericho. Only one thing can be said for sure — they're gone. Gone without a trace. Artificial intelligence remained after their exodus. It called himself the Sentinels and took control of the Jericho sector.

Although the Alien invasion was declining, their portals remained a problem, and the Sentinels assembled a special model of the ship to keep an eye on them.

In all the chaos that the galaxy is now, the production of new ships is not that active. Therefore, the Sentinels, who actively contact and support the victims, offered Custodian blueprints to the UMC. Especially for mercenaries who are trying to somehow maintain order in the sectors, the AI changed the original design of the ship so that it could be controlled by a person.

Unique ship equipment

Weapons

Plasmatron

Launches spherical plasma charges. Holding the trigger accumulates charge, boosting projectile speed and damage. When holding the trigger for a long time, plasma explodes around the ship, dealing damage to host and enemies nearby.

Active modules

Defence algorithm

Temporarily boosts shield resistance and restores hull, but reduces flight speed.

Pursuit algorithm

Temporarily boosts flight speed, but reduces shield resistance. When the module is active, the ship is invisible to radars. Shooting and using modules interrupts the effect.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus for 10 s. 300 en. 0 s.
In passive mode boosts shield resistance to all damage types by 65 pts. Activation creates an invincible barrier covering the front of the ship. While the module is active shield resistance to damage is reduced to 0 pts. and ship speed increases by 33%. 90 en. 30 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Main weapon damage increased by 10%.
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
EM spread reduced by 33,3%.
EM projectile speed increased by 35%.
Shield resistance to all damage increased by 10 pts.
Hull resistance to all damage increased by 10 pts.
Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184 14771 23650 120 2000 2
2 1140 246 184 17244 23650 120 2000 2
3 1140 246 184 18343 23650 120 2200 2
4 1169 246 190 18343 23650 120 2200 2
5 1207 246 197 19176 23650 120 2400 2
6 1235 246 203 19717 23650 120 2400 2
7 1235 246 203 20129 23650 120 2600 2
8 1235 246 203 20129 23650 120 2800 2
9 1263 246 208 20403 23650 120 2800 2
10 1302 246 215 20541 23650 120 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36
9 201 241 62 61 30 36
10 201 241 62 61 30 36

Player Builds


Ships
Interceptors Fighters Frigates Destroyers