Relic
Accumulates 5% free experience
The maximum experience level — 10
Survivability*
|
230248
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Hull
|
115192
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Shield
|
80659
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Energy
|
4446
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Speed
|
102
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Available from the beginning:
Incoming melee damage is multiplied by 2,5.
Available at experience level 2:
Hull resistance to kinetic damage increased by 27 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Equipment upon purchase
Weapons
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|
Active modules
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not preinstalled
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|
Special module
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Cost of manufacturing
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12000000
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Cost of refitting
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1400000
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* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Destroyer
Role: Suppressor
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
The first Relic-class destroyers were created by the Mendes family back in 4619. All this time, the ships were tested in remote sectors of Jericho and were significantly modernized. Many Relic systems are manufactured using Alien technology. During development, the destroyer’s initial weapon was replaced with the G2 heavy gauss cannon.
According to comments from the Mendes Family, the Relic-class destroyers participated in the attack on several cyber bases and inflicted significant damage to the enemy. More recently, the Rangers were licensed to manufacture a batch of ships specifically to be controlled by the AI. The Liu Family will also receive one destroyer as part of the "on the remaining forces of Jericho" agreement.
Representatives of the UMC managed to secure the right to purchase destroyers, so any mercenary will be able to order a weakened version of Relic soon.
Unique ship equipment
Weapon
Heavy Gauss-cannon G2
- Holding the button charges the weapon and increases its range. The greater the distance the projectile flies before hitting the target, the more damage it does.
Active module
Cluster torpedo
- Unguided torpedo. When it explodes, it scatters mines, which, with a certain timer, detonate near enemy ships. Ships caught in the blast radius of the warheads become invisible to hostile radars for 3 seconds and cannot capture targets themselves.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Activates a spherical shield around the ship, which can reflect enemy projectiles and lasers back at the attacker. While the shield is activated, the destroyer receives 400 pts. of resistance to all types of damage. The module spends one charge and energy for each second of being active. Pressing the button again disables the module.
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1000 en.
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-
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Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second.
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120 en.
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0,3 s.
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|
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|
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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15
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45
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-15
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15
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-15
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45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
|
capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
|
3800
|
295
|
204
|
95200
|
66660
|
374
|
3000
|
3
|
2
|
3800
|
295
|
204
|
103768
|
72659
|
374
|
3000
|
3
|
3
|
3800
|
295
|
204
|
107576
|
75326
|
374
|
3300
|
3
|
4
|
3914
|
295
|
210
|
107576
|
75326
|
374
|
3300
|
3
|
5
|
4066
|
295
|
218
|
110432
|
77326
|
374
|
3600
|
3
|
6
|
4180
|
295
|
224
|
112336
|
78659
|
374
|
3600
|
3
|
7
|
4180
|
295
|
224
|
114240
|
79325
|
374
|
3900
|
3
|
8
|
4180
|
295
|
224
|
114240
|
79325
|
374
|
4200
|
3
|
9
|
4294
|
295
|
230
|
115192
|
79992
|
374
|
4200
|
3
|
10
|
4446
|
295
|
238
|
115192
|
80659
|
374
|
4500
|
3
|
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds