Salamander

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Salamander
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 31202
Hull 15247
Shield 14649
Energy 1281
Speed 306

Available from the beginning:
Maximum speed increased by 5%.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: UMC
Class: Frigate
Role: Engineering
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 2 shields, 2 hulls and 1 cpu.

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The prototypes of the first Salamander frigates were designed in 4623 by a group of engineers who had once left the “Outpost” shipyard and set up their own private enterprise. The “Blackwood” shipyard, known for its quality, was chosen as the production contractor.

The ship’s main feature is the use of numerous unique systems developed from scratch specifically for Salamander. The complex of this equipment seriously increases the engineering capabilities of the frigate. The outline of the ship captures the image of frigates of the past from the Federation civil war.

Like its ancestors, Salamander has excellent speed and mobility, which allows it to move quickly across the battlefield, without giving the enemy a chance to intercept it. And a special modification will seriously strengthen the resistance of the shield and the hull of the ship at maximum speed.

Currently, the UMC has signed a contract to test a large batch of Salamander-class frigates. Every interested mercenary will be able to get the new ship for themselves and try it out in battle. There are rumours that the Armada representative office is already interested in the frigate, although they haven’t officially announced it.

Unique ship equipment

Weapon

'CFER-24' nailgun

Kinetic weapon. Upon hitting an ally, amplifies all their shield and hull restoration.

Active module

'Kongmíng' manual controls

Switches control to the “Kongmíng” drone. In this mode, the ship remains stationary and increases shield and hull resistance. The drone restores hull to all allied ships, and all enemy ships lose their radar range.

Shield modifier

'Salamander' adaptive polarizer

Increases the shield and hull resistance to all types of damage, when the ship flies at its maximum speed. You can place only one modifier.

CPU modifier

'Event-24' Horizon Module

Increases the firing range. Reduces the damage. In the manual control mode, the “Kongmíng” can fire at enemies. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Control the “Kongmíng” autonomous drone. Operates in three modes: shiled restoration mode - the drone follows its ship and restores 300 pts./sec. of the shield to the owner and all their allies in a 1500 m. radius. Repair mode - the drone follows its ship and restores 300 pts./sec. of the hull to the owner and all their allies in a 1500 m. radius. Defence mode - the drone remains stationary and deals 900 thermal damage per sec. to enemy ships within a radius of 2100 m. 120 en. 1 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Maximum speed increased by 10%.
Rotation speed increased by 25%.
Strafe speed increased by 30%.
Reloading rate of "Engineering modules" reduced by 20%.
Energy consumption of "Engineering modules" reduced by 20%.
Effects of "Engineering modules" increased by 20%.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1095 214 212 12755 12255 162 2000 2
10 1281 214 248 15247 14649 162 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 272 326 55 61 30 36
10 306 367 62 61 30 36

Player Builds


Ships
Interceptors Fighters Frigates Destroyers