Waz'Got
General information
Faction: Ellydium
Class: Frigate
Role: Engineering
Ranks: 5 - 15
Development history
The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.
The tech used in special and active modules are a further development of advanced scientific theory, developed under the guidance of Dr. Matthew Gilmore and Conrad Dimeni. A unique feature of the ship allows it to use the wreckages of destroyed ships to enhance its own power.
Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, one of the drones rushes to its target. With the blast, the missile damages the enemies and restores hulls of nearby allies.
Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, sends one of its drones to the selected ally.
When the catalyst is used, all allies within active range become transparent for projectiles, missiles, laser beams, and explosions for 2,5 seconds.
Launches a capsule with an autonomous drone, capable of working both in space and on ship surfaces.
Launches drones accompanying the ship. When activated, the drone is sent to the selected point and transformed into a repair kit. Allies can pick it up to restore their own hull and hulls of nearby allies.
Manufacturing
The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction ‘Ellydium’ ships can be developed from rank 5 to rank 15.
Credits , Experience , Xenocrystals and Alien composite blocks are required for the ship's upgrades. Also you need such resources as Entangled shards, Crystal storage, Unstable crystal and Crystal cascade.
To build Waz'Got you need:
- 100 Xenocrystals
Nodes
- Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
- Ship rank changes.
- Ship appearance changes.
- Available modules, weapons and special modules change.
- All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
- All development nodes in the new ship tree can be divided into several classes:
- ‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives.
- ‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
- ‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
- ‘Auxiliary ship slot’ node class. Adds slots for hull, capacitor, active modules, shield modifiers, engine and CPU.
- ‘Additional bonuses’ node class. Adds bonuses to defence and attack. You can only activate one module at a time.
- The pilot must first research his desired node, and then activate it or a group of research nodes. Only after pressing the ‘Apply’ button the selected changes will be activated on your ship.
- Each node can be deactivated, thus changing the configuration and capabilities of the ship to fit the specific challenges the pilot faces.
- The number of slots on the ship is limited! Carefully review all the possible nodes and activate only the ones that you need.
List of nodes
Unique weapons
Regenerates hull and shields of allies it hits. Spends energy to restore. Can lock onto an ally.
Available only for ‘Ellydium’ frigate ‘Waz'Got’.
Plasma charge is capable of hitting ships located behind the target. Critical hits add energy.
Available only for ‘Ellydium’ frigate ‘Waz'Got’.
Marks the enemy on impact. Ships, firing at the marked enemy, restore their hulls.
For engineering.
Projectiles of this weapon are capable of collecting debris. The debris is picked up if the projectile is within 100 m. from the wreckage. At the site of the explosion, nanoparticles are sprayed, which replenish the shields of the allies within a radius of 400 meters.
The production of this weapon will require special components that can be obtained from special containers or bought from other players.
Available only for ‘Ellydium’ frigate ‘Waz'Got’.
Unique active modules
An extension of the missile compartment, allowing it to carry out an immediate and full reload.
This active module is only available to ‘Ellydium’ ships.
Launches a sphere that, when in contact with an ally, gives him a temporary shield and the same shield to host.
An active module only available for ‘Ellydium’ frigate ‘Waz'Got’.
When activated, increases the speed of a single ally. If its durability falls below a specified value, the ally teleports to the ship, restoring 1 resource of the special module to the maximum.
An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.
Pushes all enemies, dealing damage. Adds charges to the special module for each target.
An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.
Repairs the hull of an ally using up its own durability. In passive mode restores hull to host.
An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.
If the ally loses almost all hull, it is partially restored. In addition, increases resistance to damage for allies.
An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.
When activated, the module builds an autonomous battle station. In its basic version, the station is equipped with a combat laser. Then the station is gradually upgraded. At each stage, you can choose one of the options for equipping the station. The choice is made by pressing the activation button again during the upgrade process. The station is equipped with weapons, modules and does not have a static shield. Away from the owner of the station is passive and persista for several seconds. The owner can repair the station at the expense of own energy.
Stage 1.
- Default weapon: long-range gun
- Option 1: rocket launcher
- Option 2: close-range laser
- Option 3: close-range plasma gun
Stage 2.
- Default alpha-module: plasma turrets
- Option 1: self-repair module
- Option 2: damage resistance module
Stage 3:
- Default beta-module: slowing field
- Option 1: repair ally hulls
- Option 2: restore ally shields
- Option 3: recover ally energy
- Option 4: increase ally ship speed and rate of fire
An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.
Unique modifiers
Increases turning speed on afterburners.
An engine modifier, available only to ‘Ellydium’ ships.
Increases maximum ship speed at the expense of power consumption and maneuverability. With afterburners speed is significantly increased, but the maneuverability is reduced even further.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ fighters.
Reduces afterburner energy costs. Increases strafe speed and strafe acceleration.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ ships.
Significantly increases ship acceleration on afterburners.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ ships.
When double-pressing up makes a leap along the ship's course.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ ships.
Increases maximum ship speed.
An engine modifier, available only to ‘Ellydium’ ships.
If the ship is standing still, projectile speed increases.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ ships.
An additional shield that activates at low hull integrity. At the same time the ship slows to a crawl. Only one module of this type can be active.
A capacitor modifier, available only to ‘Ellydium’ ships.
If weapons and active modules are not used for a couple of seconds, shield regeneration speed significantly increases depending on ship size.
You can mount only one modifier of this type.
A shield modifier, available only to ‘Ellydium’ ships.
If the ship received damage, shield regeneration accelerates depending on the number of enemies and the ship size. The more enemies, the more the speed grows.
A shield modifier, available only to ‘Ellydium’ ships.
When the shield's charge is above a certain value, the ship's hull is repaired.
You can mount only one modifier of this type.
A shield modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.
When reaching a speed close to the maximum, hull resistance to all types of damage increases.
A hull modifier, available only to ‘Ellydium’ ships.
Completely blocks collision damage, temporarily immobilizing the ship.
You can mount only one modifier of this type.
A hull modifier, available only to ‘Ellydium’ ships.
A special crystal containing a coded Predator behaviour pattern. When the ship is flying close to maximum speed, main weapon damage increases.
You can mount only one modifier of this type.
A CPU modifier, available only to ‘Ellydium’ ships.
Accelerates production of the special module resource. Additionally reduces the duration of control effects.
You can mount only one modifier of this type.
A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.
After the destruction of an enemy ship, repairs the hull of the most damaged ally.
You can mount only one modifier of this type.
A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.
Reduces weapon heating rate at the cost of reduced damage
You can mount only one modifier of this type.
For engineering.
Gallery
In DLC with this ship (not available now) was a decoration: “Astromech”.