Nodachi A

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Revision as of 14:46, 8 May 2019 by U38594143 (talk | contribs) (Updated information)
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Nodachi A
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 10216
Hull 3037
Shield 6189
Energy 380
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Reloading rate of "Covert Ops modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 11

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Having completed the development of the interceptor "Nodachi", the Saladin family began to seek its adoption by the army. Evil tongues say that members of the Family, in a number of high positions in the General Staff of the Raid, provided great help in this. However, in reality, the Saladins showed an unprecedented level of cooperation and openness, taking into account all the wishes of Raid. Perhaps it is precisely because of this that the Nodachi A interceptor has earned the fame of a reliable ship that will never let its pilot down.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 325 82 63 2510 5115 100 3000 2
2 325 82 63 2736 5576 100 3000 2
3 325 82 63 2837 5780 100 3300 2
4 335 82 65 2837 5780 100 3300 2
5 348 82 67 2912 5934 100 3600 2
6 358 82 69 2962 6036 100 3600 2
7 358 82 69 3012 6087 100 3900 2
8 358 82 69 3012 6087 100 4200 2
9 367 82 71 3037 6138 100 4200 2
10 380 82 74 3037 6189 100 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 102 78
9 350 420 201 114 102 78
10 350 420 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers