Kite-M

From Star Conflict Wiki
Revision as of 11:21, 19 July 2016 by U4843235 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Kite-M |ShipLOR = Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows th...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Kite-M
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 7702
Hull 3697
Shield 3691
Energy 357
Speed 397

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Reloading rate of "Covert Ops modules" reduced by 25%.
Available at experience level 8:
Shield resistance to all types of damage increased by 10 dmg.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 4890000
Selling price 1222500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 10

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 RF Blaster 13 Phase Suppressor 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 305 80 59.2 3055 3050 99 3000 2
2 305 80 59.2 3330 3325 99 3000 2
3 305 80 59.2 3453 3447 99 3300 2
4 315 80 60.9 3453 3447 99 3300 2
5 327 80 63.3 3544 3538 99 3600 2
6 336 80 65.1 3605 3600 99 3600 2
7 336 80 65.1 3667 3630 99 3900 2
8 336 80 65.1 3667 3630 99 4200 2
9 345 80 66.8 3697 3661 99 4200 2
10 357 80 69.2 3697 3691 99 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 461 178 114 102 78
2 384 461 178 114 102 78
3 387 464 182 114 102 78
4 387 464 182 114 102 78
5 387 464 182 114 102 78
6 389 467 187 114 102 78
7 392 470 192 114 102 78
8 394 473 196 114 102 78
9 397 476 201 114 102 78
10 397 476 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers