Kite-M

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Kite-M
Kite-M.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 8016
Hull 3697
Shield 3691
Energy 369
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Reloading rate of "Covert Ops modules" reduced by 20%.
Available at experience level 8:
Shield resistance to all types of damage increased by 10 pts.


Equipment upon purchase
Weapons
Plasma Gun 12 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Mass interference generator.jpg RepairDronesSmall Icon.png Adaptive Camo.png White Noise Jammer.png
Ship modifiers
Engine CollisionComp Icon.png RotationThruster Icon.png
Capacitor EmergencyBarrier Icon.png WeaponCoolant Icon.png
Shield ResistShieldEMP Icon.png
Hull PassiveArmor Icon.png
CPU ProtonWall Icon.png WideScanner Icon.png RangeMasterUnit Icon.png

Special module Covert ops plasma web.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 10

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

The main interceptor of the Federation’s military space forces was developed at the design bureau of Scott en Cott. Despite a number of accidents on the test and prolonged flight certification, FWI SeC-3 "Kite-M" has established itself as a reliable spacecraft and a formidable opponent.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 RF Blaster 13 Phase Suppressor 12 Skrahgun.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png Mass interference generator.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 315 80 61 3055 3050 98 3000 2
2 315 80 61 3330 3325 98 3000 2
3 315 80 61 3453 3447 98 3300 2
4 324 80 63 3453 3447 98 3300 2
5 337 80 65 3544 3538 98 3600 2
6 347 80 67 3605 3600 98 3600 2
7 347 80 67 3667 3630 98 3900 2
8 347 80 67 3667 3630 98 4200 2
9 356 80 69 3697 3661 98 4200 2
10 369 80 71 3697 3691 98 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 102 78
9 396 475 201 114 102 78
10 396 475 201 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
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