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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.

The maximum level of experience — 10

Survivability* 33028
Hull 7792
Shield 22035
Energy 1053
Speed 223

Available from the beginning:
Maximum hull strength increased by 35%.
Maximum shield strength increased by 35%.
Critical chance increased by 5%.
Critical damage increased by 20%.
"Long Range modules" cooldown time reduced by 20%.

Equipment upon purchase
Beam Cannon 17
Active modules
Ship modifiers

Special module

Buying price DLC

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 13


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

Perhaps "Mauler" is the most non-standard project of Jericho. The energy core is so massive that the connections and heat sinks go through the whole ship, causing it to shine with an inner light. This imposed restrictions on armor, but the scientists were able to put composite materials on the Mauler, making the hull stronger. It was developed as a flagship by an experienced officer of Jericho, but as a result of an altercation with the Cybers, the officer died. The original plans of the building were changed, the design and internal structure was completely redesigned. "Mauler" just turned the market of warships, forcing mercenaries and pilots of different parties to buy this ship. It is said that the person responsible for the construction of "Mauler", suffered from personality disorder, and after a record jump in sales, he committed suicide.

Available equipment

Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 Vulcan 13 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers



Ship has no hull slots


Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1053 233 204 7792 22035 170 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 223 267 62 61 30 36

Interceptors Fighters Frigates Destroyers