Mauler

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Mauler
Mauler.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.

The maximum level of experience — 10

Survivability* 33028
Hull 7792
Shield 22035
Energy 1053
Speed 223

Available from the beginning:
Maximum hull strength increased by 35%.
Maximum shield strength increased by 35%.
Critical chance increased by 5%.
Critical damage increased by 20%.
Reloading rate of "Long Range modules" reduced by 20%.


Equipment upon purchase
Weapons
Beam Cannon 17 LaserUp1 Icon.png SpaceMissile Cruise Icon.png
Active modules
Weapon Overcharge.png EM Scattering Field.png ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png
Ship modifiers
Engine RotationThruster Icon.png
Capacitor CptrEnrgBridge Icon.png ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield ResistShieldEMP Icon.png ExtShld Icon.png
CPU ScoutScanner Icon.png WideScanner Icon.png TurboScanner Icon.png

Special module Guided torpedo 'Destroyer'.png


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 13

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

Perhaps "Mauler" is the most non-standard project of Jericho. The energy core is so massive that the connections and heat sinks go through the whole ship, causing it to shine with an inner light. This imposed restrictions on armor, but the scientists were able to put composite materials on the Mauler, making the hull stronger. It was developed as a flagship by an experienced officer of Jericho, but as a result of an altercation with the Cybers, the officer died. The original plans of the building were changed, the design and internal structure was completely redesigned. "Mauler" just turned the market of warships, forcing mercenaries and pilots of different parties to buy this ship. It is said that the person responsible for the construction of "Mauler", suffered from personality disorder, and after a record jump in sales, he committed suicide.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 Dagtnith gun.png Vulcan 13 Vulcan 17 Branching laser.jpg Guided thermosphere.jpg Recoil-compensated cannon.jpg

Missile slot
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Cluster rockets.jpg

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png Radioactive cloud.jpg 'Sinobi' jump.jpg Sniper drone 'Partner'.jpg Energy sharing.jpg

Active Multipurpose Modules

ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Acceleration coils icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png 'Master Sinobi' auto-jump.jpg Particle flow disruptor.jpg

Shield
AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png MGS-Box camo.jpg

Hull
Ship has no hull slots

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Reloading calibration.jpg Blood harvest.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1053 233 204 7792 22035 170 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 223 267 62 61 30 36



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers