Tornado: Difference between revisions
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Currently, with the support of the Outpost shipyard, UMC is ready to establish serial production of Tornado. Mercenaries will be the first to receive the new ship. | Currently, with the support of the Outpost shipyard, UMC is ready to establish serial production of Tornado. Mercenaries will be the first to receive the new ship. | ||
==Unique ship equipment== | |||
===Weapon=== | |||
'''[[Mk-3 plasma gun]]''' | |||
:Each hit on the enemy temporarily increases the weapon's damage. If the "Twin" protocol is activated, each parts of the ship mutually reinforce each other. The effect stacks. | |||
===Active module=== | |||
'''[[Tornado system overcharge]]''' | |||
:Increases rate of fire, energy regeneration, maximum speed, strafe speed and rotation speed for a few seconds. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
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|raceNameLink = Federation | |raceNameLink = Federation | ||
|raceImage = federation.png | |raceImage = federation.png | ||
|specialAbility1_text = Docks ships | |specialAbility1_text = Docks ships. Guns and modules don't lose efficiency. Undocking allows you to switch between ships or give a second ship orders to attack the enemy or to defend an ally. | ||
|specialAbility2_text = | |specialAbility2_text = | ||
|specialAbility3_text = | |specialAbility3_text = | ||
Line 38: | Line 47: | ||
|specialAbility2_energycost = | |specialAbility2_energycost = | ||
|specialAbility3_energycost = | |specialAbility3_energycost = | ||
|specialAbility1_recharge = ''' | |specialAbility1_recharge = '''30''' s. | ||
|specialAbility2_recharge = | |specialAbility2_recharge = | ||
|specialAbility3_recharge = | |specialAbility3_recharge = | ||
|specialAbility_icon = Icon_???.jpg | |specialAbility_icon = Icon_???.jpg | ||
|specialAbility_icon1 = [[File:"Twin" protocol.png|link= | |specialAbility_icon1 = [[File:"Twin" protocol.png|link='Twin' protocol|50px]] | ||
|specialAbility_icon2 = | |specialAbility_icon2 = | ||
|specialAbility_icon3 = | |specialAbility_icon3 = | ||
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|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | ||
|stock_ACTIVE_01 = '' | |stock_ACTIVE_01 = [[File:ShieldRestoreMedium_Icon.png |link=Shield Booster M|70px]] | ||
|stock_ACTIVE_02 = [[File:RepairDronesMedium_Icon.png |link=Repair Kit M|70px]] | |||
|stock_ACTIVE_03 = [[File:Engine_Overcharge.png |link=Engine Overcharge|70px]] | |||
|stock_ACTIVE_04 = [[File:Combat_Reboot.png |link=Combat Reboot|70px]] | |||
|stock_ENGINE_MOD_02 = [[File:EngineGenerator Icon.png |link=Auxiliary Generator|60px]] | |||
|stock_ENGINE_MOD_01 = [[File:InertialStabilizer Icon.png |link=Inertial Stabilizer|60px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png |link=Pulse Discharger|60px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-y.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:ResistShieldKin Icon.png |link=Variative Shield Projector|60px]] | |||
|stock_ARMOR_MOD_02 = [[File:CompositeArmor Icon.png |link=Galvanized Armor|60px]] | |||
|stock_ARMOR_MOD_01 = [[File:HeavyArmor Icon.png |link=Armor-Plated Hull|60px]] | |||
|stock_CPU_MOD_02 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]] | |||
|stock_CPU_MOD_01 = [[File:CoProcessor Icon.png |link=Target Tracking Coprocessor|60px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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|shield_regen_syn1 = 128 | |shield_regen_syn1 = 128 | ||
|vision_radius_syn1 = 2500 | |vision_radius_syn1 = 2500 | ||
|lock_time_syn1 = | |lock_time_syn1 = 2 | ||
<!-- Synergy = 2 --> | <!-- Synergy = 2 --> | ||
|synLevel_syn2 = 2 | |synLevel_syn2 = 2 | ||
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|shield_regen_syn2 = 128 | |shield_regen_syn2 = 128 | ||
|vision_radius_syn2 = 2500 | |vision_radius_syn2 = 2500 | ||
|lock_time_syn2 = | |lock_time_syn2 = 2 | ||
<!-- Synergy = 3 --> | <!-- Synergy = 3 --> | ||
|synLevel_syn3 = 3 | |synLevel_syn3 = 3 | ||
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|shield_regen_syn3 = 128 | |shield_regen_syn3 = 128 | ||
|vision_radius_syn3 = 2750 | |vision_radius_syn3 = 2750 | ||
|lock_time_syn3 = | |lock_time_syn3 = 2 | ||
<!-- Synergy = 4 --> | <!-- Synergy = 4 --> | ||
|synLevel_syn4 = 4 | |synLevel_syn4 = 4 | ||
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|shield_regen_syn4 = 128 | |shield_regen_syn4 = 128 | ||
|vision_radius_syn4 = 2750 | |vision_radius_syn4 = 2750 | ||
|lock_time_syn4 = | |lock_time_syn4 = 2 | ||
<!-- Synergy = 5 --> | <!-- Synergy = 5 --> | ||
|synLevel_syn5 = 5 | |synLevel_syn5 = 5 | ||
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|shield_regen_syn5 = 128 | |shield_regen_syn5 = 128 | ||
|vision_radius_syn5 = 3000 | |vision_radius_syn5 = 3000 | ||
|lock_time_syn5 = | |lock_time_syn5 = 2 | ||
<!-- Synergy = 6 --> | <!-- Synergy = 6 --> | ||
|synLevel_syn6 = 6 | |synLevel_syn6 = 6 | ||
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|shield_regen_syn6 = 128 | |shield_regen_syn6 = 128 | ||
|vision_radius_syn6 = 3000 | |vision_radius_syn6 = 3000 | ||
|lock_time_syn6 = | |lock_time_syn6 = 2 | ||
<!-- Synergy = 7 --> | <!-- Synergy = 7 --> | ||
|synLevel_syn7 = 7 | |synLevel_syn7 = 7 | ||
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|shield_regen_syn7 = 128 | |shield_regen_syn7 = 128 | ||
|vision_radius_syn7 = 3250 | |vision_radius_syn7 = 3250 | ||
|lock_time_syn7 = | |lock_time_syn7 = 2 | ||
<!-- Synergy = 8 --> | <!-- Synergy = 8 --> | ||
|synLevel_syn8 = 8 | |synLevel_syn8 = 8 | ||
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|energy_max_syn8 = 924 | |energy_max_syn8 = 924 | ||
|energy_regen_syn8 = 179 | |energy_regen_syn8 = 179 | ||
|hull_max_syn8 = | |hull_max_syn8 = 6732 | ||
|shield_max_syn8 = | |shield_max_syn8 = 6989 | ||
|shield_regen_syn8 = 128 | |shield_regen_syn8 = 128 | ||
|vision_radius_syn8 = 3500 | |vision_radius_syn8 = 3500 | ||
|lock_time_syn8 = | |lock_time_syn8 = 2 | ||
<!-- Synergy = 9 --> | <!-- Synergy = 9 --> | ||
|synLevel_syn9 = 9 | |synLevel_syn9 = 9 | ||
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|energy_max_syn9 = 949 | |energy_max_syn9 = 949 | ||
|energy_regen_syn9 = 184 | |energy_regen_syn9 = 184 | ||
|hull_max_syn9 = | |hull_max_syn9 = 6785 | ||
|shield_max_syn9 = | |shield_max_syn9 = 7044 | ||
|shield_regen_syn9 = 128 | |shield_regen_syn9 = 128 | ||
|vision_radius_syn9 = 3500 | |vision_radius_syn9 = 3500 | ||
|lock_time_syn9 = | |lock_time_syn9 = 2 | ||
<!-- Synergy = 10 --> | <!-- Synergy = 10 --> | ||
|synLevel_syn10 = 10 | |synLevel_syn10 = 10 | ||
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|energy_max_syn10 = 983 | |energy_max_syn10 = 983 | ||
|energy_regen_syn10 = 190 | |energy_regen_syn10 = 190 | ||
|hull_max_syn10 = | |hull_max_syn10 = 6785 | ||
|shield_max_syn10 = | |shield_max_syn10 = 7100 | ||
|shield_regen_syn10 = 128 | |shield_regen_syn10 = 128 | ||
|vision_radius_syn10 = 3750 | |vision_radius_syn10 = 3750 | ||
|lock_time_syn10 = | |lock_time_syn10 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|damage_mul_EM = '''7%''' | |damage_mul_EM = '''7%''' | ||
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|damage_mul = '''10%''' | |damage_mul = '''10%''' | ||
|damage_mul_synLvl = 4_1 | |damage_mul_synLvl = 4_1 | ||
|hull_health_mul = '''7.5%''' | |||
|hull_health_mul_synLvl = 8_1 | |||
|shield_max_mul = '''7.5%''' | |||
|shield_max_mul_synLvl = 8_1 | |||
|hull_health_mul = '''7 | |||
|hull_health_mul_synLvl = | |||
|shield_max_mul = '''7 | |||
|shield_max_mul_synLvl = | |||
}} | }} | ||
[[Category:Unique ships]] | [[Category:Unique ships]] | ||
[[Category:Gunship ships]] | [[Category:Gunship ships]] |
Latest revision as of 14:40, 14 March 2024
Survivability* | 14453 |
Hull | 6785 |
Shield | 7100 |
Energy | 983 |
Speed | 365 |
Available from the beginning:
EM weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 6000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: UMC
Class: Fighter
Role: Gunship
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 1 shield, 2 hulls and 2 cpu.
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
For a long time, UMC scientists were engaged in the study of technologies from the special storage of the “Spot” object found in the system SY3176-GIII-A4 on the planetoid “Dead World”. Despite several sabotages in the laboratories, the development of the ship Tornado was completed. One of the features of the ship was the option of full remote control, with the help of technologies found on the planetoid.
The special module of the ship is based on the frigate Spiral, also found in the special storage. In battle, the pilot can divide his ship into two autonomous units and while the human pilot controls one module, the second is controlled by AI.
Currently, with the support of the Outpost shipyard, UMC is ready to establish serial production of Tornado. Mercenaries will be the first to receive the new ship.
Unique ship equipment
Weapon
- Each hit on the enemy temporarily increases the weapon's damage. If the "Twin" protocol is activated, each parts of the ship mutually reinforce each other. The effect stacks.
Active module
- Increases rate of fire, energy regeneration, maximum speed, strafe speed and rotation speed for a few seconds.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Main weapon damage increased by 10%. | |
Maximum hull strength increased by 7.5%. Maximum shield strength increased by 7.5%. | |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Player Builds