Tornado

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Tornado
Tornado.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 14453
Hull 6785
Shield 7100
Energy 983
Speed 365

Available from the beginning:
EM weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png Engine Overcharge.png Combat Reboot.png
Ship modifiers
Engine InertialStabilizer Icon.png EngineGenerator Icon.png
Capacitor ImplsDischarger Icon.png -
Shield ResistShieldKin Icon.png
Hull HeavyArmor Icon.png CompositeArmor Icon.png
CPU CoProcessor Icon.png RangeMasterUnit Icon.png

Special module Should be chosen

Cost of manufacturing 6000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: UMC
Class: Fighter
Role: Gunship
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 1 shield, 2 hulls and 2 cpu.

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

For a long time, UMC scientists were engaged in the study of technologies from the special storage of the “Spot” object found in the system SY3176-GIII-A4 on the planetoid “Dead World”. Despite several sabotages in the laboratories, the development of the ship Tornado was completed. One of the features of the ship was the option of full remote control, with the help of technologies found on the planetoid.

The special module of the ship is based on the frigate Spiral, also found in the special storage. In battle, the pilot can divide his ship into two autonomous units and while the human pilot controls one module, the second is controlled by AI.

Currently, with the support of the Outpost shipyard, UMC is ready to establish serial production of Tornado. Mercenaries will be the first to receive the new ship.

Unique ship equipment

Weapon

Mk-3 plasma gun

Each hit on the enemy temporarily increases the weapon's damage. If the "Twin" protocol is activated, each parts of the ship mutually reinforce each other. The effect stacks.

Active module

Tornado system overcharge

Increases rate of fire, energy regeneration, maximum speed, strafe speed and rotation speed for a few seconds.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
"Twin" protocol.png Docks ships. Guns and modules don't lose efficiency. Undocking allows you to switch between ships or give a second ship orders to attack the enemy or to defend an ally. 200 en. 40 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Main weapon damage increased by 10%.
4 lvl bonus.png
4 lvl bonus.png
8 lvl bonus.png Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.
8 lvl bonus.png
8 lvl bonus.png

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg Mk-3 plasma gun.jpg

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg SpaceMissile Barrage.png Death star.jpg
Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Tornado system overcharge.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine

CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Recuperator Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 840 175 163 5280 5525 128 2500 1
2 840 175 163 5755 6022 128 2500 1
3 840 175 163 5966 6243 128 2750 1
4 865 175 168 5966 6243 128 2750 1
5 899 175 174 6125 6409 128 3000 1
6 924 175 179 6230 6520 128 3000 1
7 924 175 179 6336 6575 128 3250 1
8 924 175 179 6732 6989 128 3500 1
9 949 175 184 6785 7044 128 3500 1
10 983 175 190 6785 7100 128 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66
10 365 438 102 88 72 66


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