Mk-3 plasma gun

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Mk-3 plasma gun

Type: EM weapon.

For ship: Tornado Role attack.png

For ranks: 15-17.


PlasmaUp1 Icon.png PlasmaFast Icon.png PlasmaSupernova Icon.png Booster Circuit (premium).png 'Supernova' Deflector (premium).png Double Deflector (premium).png Double Deflector Mk.4.png Suprecooled Charges.png Resonating charges Mk.4.png Boosted charges.png


Each hit on the enemy increases the weapon's damage by 5% during 10 s.
If the "Twin" protocol is activated, each parts of the ship mutually reinforce each other. The effect stacks up to 5 times.

Weapon history

This weapon is an improved copy of the 'Tracer' plasma gun, developed by the UMC scientists. Currently, the Tornado gunship fighter is equipped with this particular weapon. Compared to its predecessor, Mk-3 plasma gun has improved batteries that allow it to accumulate more charge to deal significant damage to the enemy. The built-in cooler significantly increased the firing time. At the moment, the United Mercenary Center has received an offer to purchase a production license from Scott en Cott company.

From the report of UMC scientists:

A few years ago, we received the “Tracer” plasma gun at our disposal. We decided that his feature would be perfect for our new gunship fighter. Naturally, the staff of the Outpost shipyard do not know about this. We already tested the Mark-2 version a month ago, but it all ended in an accident due to the instability of the prototype. This was probably due to the technologies of the Revenants and aliens that we decided to implement.
The Mark-3 version has been fully tested. We are currently ready to start mass production of this weapon. We also recommend establishing export for Federation corporations.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Mk-3 plasma gun 17
Mk.1 Mk.2 Mk.3 Mk.4
DPS (EM) 520 dmg./s. +23.4 dmg./s. +23.2 dmg./s. +20 dmg./s.
Damage (EM) 156 dmg. +7 dmg. +7 dmg. +6 dmg.
Rate of fire 200 rounds/min
Critical chance 5%
Critical damage bonus 75%
Projectile speed 6000 m./s.
Firing range (max.) 3350 m.
Spread (from-to) 1.8-0.5 deg.
Overheating/cooling 7/2 s.
Cost Manufacturing 1462500Currency credits.png 2925000Currency credits.png 6825000Currency credits.png

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