Carolingian: Difference between revisions

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(Created page with "{{Ship(Craft) <!-- Main block --> |slots_craft = 9 |engine_craft = 3 |reactor_craft = 3 |deflector_craft = 6 |exterior_craft = 1 |computer_craft = 3 |internal_craft = 0 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Carolingian |ShipLOR = ''This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.'' These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-...")
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Revision as of 15:52, 13 November 2025

Carolingian
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 27568
Hull 6480
Shield 18416
Energy 1112
Speed 258

Available from the beginning:
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Frigate
Role: Long Range
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Carolingian-like ships were first spotted in 4624, when drone fleets attacked UMC convoys. In addition to standard interceptors and fighters, the insane artificial intelligence also used frigates of unknown design. It was these ships that caused significant damage, destroying transport escorts. Further inquiries to Jericho yielded no information, and the UMC command decided to study the new ships. During subsequent battles, enough samples were captured for the UMC engineers to recreate the long-range frigate, which they named Carolingian. Although it is only a copy, tests have shown significant similarities in combat parameters. The main difference is the increase in size due to the need to accommodate the larger onboard equipment.

With truly powerful weapons, the Carolingian also has features akin to suppression destroyers, making the frigate particularly dangerous in combat. Currently, all UMC mercenaries can apply to receive the new ship.

Unique ship equipment

Weapon

Self-cooling weapon

Kinetic explosive weapon. Upon dealing critical damage, the weapon cools down.

Active module

Speed-up missile

Launches a powerful missile. Upon launch, the residual energy of the missile increases the flight speed of the main weapons’ projectiles.

Shield modifier

Shield energy distributor

Increases the weapons’ rate of fire, but reduces the shield’s resistance. You can place only one modifier.

Hull modifier

External shield generator

When hull durability drops below certain point, increases shield regeneration. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing 1601 dmg./s. to all targets in a radius of 270 m. for a period of 8 s. and additionally 4804 dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship. 230 en. 16 s.
Fires a guided missile that deals kinetic damage upon detonation. Damage depends on the level of the main weapon installed on the ship. For 12 seconds after the hit, the enemy takes additional 50% thermal damage from allied fire. 300 en. 16 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

"Long Range modules" cooldown time reduced by 20%.
Sensor range increased by 100%.
Rotation speed increased by 25%.
Main weapon damage increased by 10%.
Critical chance increased by 10%.
Critical damage increased by 20%.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184 5355 15220 178 2000 2
2 950 246 184 5837 16590 178 2000 2
3 950 246 184 6051 17199 178 2200 2
4 979 246 190 6051 17199 178 2200 2
5 1017 246 197 6212 17655 178 2400 2
6 1045 246 203 6319 17960 178 2400 2
7 1045 246 203 6426 18112 178 2600 2
8 1045 246 203 6426 18112 178 2800 2
9 1074 246 208 6480 18264 178 2800 2
10 1112 246 215 6480 18416 178 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 250 300 55 61 30 36
2 250 300 55 61 30 36
3 252 302 56 61 30 36
4 252 302 56 61 30 36
5 252 302 56 61 30 36
6 253 304 58 61 30 36
7 255 306 59 61 30 36
8 257 308 61 61 30 36
9 258 310 62 61 30 36
10 258 310 62 61 30 36

Player Builds


Ships
Interceptors Fighters Frigates Destroyers