Scylla: Difference between revisions
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===CPU modifier=== | ===CPU modifier=== | ||
'''[[Improved repair algorithms]]''' | '''[[Improved repair algorithms]]''' | ||
:Enhances hull and shield regeneration of allied ships in a small radius. | :Enhances hull and shield regeneration of allied ships in a small radius. You can place only one modifier. | ||
|shipClass_text = Frigate | |shipClass_text = Frigate | ||
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|raceImage = federation.png | |raceImage = federation.png | ||
|specialAbility1_text = Every '''31 | |specialAbility1_text = Every '''31.5''' s. produces drones with '''4341''' durability pts., no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''205''' pts./s. shield to it. When the module is activated, one of the drones restores '''4648''' shield pts. to the allied ships within a radius of '''1000''' meters and turns off. | ||
|specialAbility2_text = Redistributes energy flows in ship systems. The module works in several modes: restore mode (main weapons restore hull to allied ships on hit, the damage is reduced), defence mode (hull and shield resistance increases, additionally increases damage and resistance for each enemy within a short radius, module active range is reduced), boost mode (speed is increased, the ship's shield and hull resistance to damage is reduced). | |specialAbility2_text = Redistributes energy flows in ship systems. The module works in several modes: restore mode (main weapons restore hull to allied ships on hit, the damage is reduced), defence mode (hull and shield resistance increases, additionally increases damage and resistance for each enemy within a short radius, module active range is reduced), boost mode (speed is increased, the ship's shield and hull resistance to damage is reduced). | ||
|specialAbility3_text = | |specialAbility3_text = | ||
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|specialAbility3_energycost = | |specialAbility3_energycost = | ||
|specialAbility1_recharge = '''3''' s. | |specialAbility1_recharge = '''3''' s. | ||
|specialAbility2_recharge = '''0''' s. | |specialAbility2_recharge = '''0.5''' s. | ||
|specialAbility3_recharge = | |specialAbility3_recharge = | ||
|specialAbility_icon = Icon_???.jpg | |specialAbility_icon = Icon_???.jpg | ||
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|shipImage_SideView = | |shipImage_SideView = | ||
|shipImage_UpView = | |shipImage_UpView = | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]] | |stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]] | ||
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | |stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
| | |stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | ||
| | |stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | ||
| | |stock_ENGINE_MOD_01 = [[File:Enginemod-y.png|link=|50px]] | ||
| | |stock_CAPACITOR_MOD_01 = [[File:Capacitormod-y.png|link=|50px]] | ||
| | |stock_CAPACITOR_MOD_02 = [[File:Capacitormod-y.png|link=|50px]] | ||
| | |stock_SHIELD_MOD_01 = [[File:Shieldmod-y.png|link=|50px]] | ||
|stock_ARMOR_MOD_01 = [[File:Hullmod-y.png|link=|50px]] | |||
|stock_ARMOR_MOD_02 = [[File:Hullmod-y.png|link=|50px]] | |||
|stock_ARMOR_MOD_03 = [[File:Hullmod-y.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-y.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-y.png|link=|50px]] | |||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
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|hull_max_syn1 = 19561 | |hull_max_syn1 = 19561 | ||
|shield_max_syn1 = 10620 | |shield_max_syn1 = 10620 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 158 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
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|hull_max_syn2 = 21133 | |hull_max_syn2 = 21133 | ||
|shield_max_syn2 = 11576 | |shield_max_syn2 = 11576 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 158 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
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|hull_max_syn3 = 21831 | |hull_max_syn3 = 21831 | ||
|shield_max_syn3 = 12001 | |shield_max_syn3 = 12001 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 158 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
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|hull_max_syn4 = 21831 | |hull_max_syn4 = 21831 | ||
|shield_max_syn4 = 12001 | |shield_max_syn4 = 12001 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 158 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
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|hull_max_syn5 = 22355 | |hull_max_syn5 = 22355 | ||
|shield_max_syn5 = 12319 | |shield_max_syn5 = 12319 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 158 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
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|hull_max_syn6 = 22705 | |hull_max_syn6 = 22705 | ||
|shield_max_syn6 = 12532 | |shield_max_syn6 = 12532 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 158 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
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|hull_max_syn7 = 23054 | |hull_max_syn7 = 23054 | ||
|shield_max_syn7 = 12638 | |shield_max_syn7 = 12638 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 158 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
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|hull_max_syn8 = 23054 | |hull_max_syn8 = 23054 | ||
|shield_max_syn8 = 12638 | |shield_max_syn8 = 12638 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 158 | ||
|vision_radius_syn8 = 2800 | |vision_radius_syn8 = 2800 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
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|hull_max_syn9 = 23228 | |hull_max_syn9 = 23228 | ||
|shield_max_syn9 = 12744 | |shield_max_syn9 = 12744 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 158 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
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|hull_max_syn10 = 23228 | |hull_max_syn10 = 23228 | ||
|shield_max_syn10 = 12850 | |shield_max_syn10 = 12850 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 158 | ||
|vision_radius_syn10 = 3000 | |vision_radius_syn10 = 3000 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 | ||
Line 309: | Line 307: | ||
}} | }} | ||
[[Category: | [[Category:Empire ships]] | ||
[[Category:Engineering ships]] | [[Category:Engineering ships]] |
Latest revision as of 21:26, 29 January 2024
Survivability* | 38281 |
Hull | 23228 |
Shield | 12850 |
Energy | 1082 |
Speed | 231 |
Available from the beginning:
Main weapon damage increased by 7%.
Maximum hull strength increased by 12%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 9000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Frigate
Role: Engineering
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 1 shield, 3 hulls and 2 cpu.
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
During the survey of one of the abandoned Legion bases after the invasion, the New Empire discovered several prototypes of the newest engineering frigate, which never came into operation. After a year of work, Scylla was ready. The first tests showed complete superiority over the other engineering frigates of the Empire, and the ship joined elite units of the fleet. Now, however, the New Empire is ready to hand over the blueprints to UMC so that all mercenaries can experience the power of imperial technology.
Unique ship equipment
Weapon
- Shoots short bursts of special plasma charges, restoring shields and energy of allied ships.
Active module
- Launches a combined warhead missile. After detonation, a station is activated, restoring shields and hulls of ships.
CPU modifier
- Enhances hull and shield regeneration of allied ships in a small radius. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Main weapon damage increased by 10%. | |
Effects of "Engineering modules" increased by 20%. | |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Player Builds