Carolingian: Difference between revisions
mNo edit summary |
(Balance 1.14.01) |
||
| Line 26: | Line 26: | ||
===Active module=== | ===Active module=== | ||
'''[[Speed-up missile]]''' | '''[[Speed-up missile]]''' | ||
:Launches a powerful missile. Upon launch, the residual energy of the missile increases the flight speed of | :Launches a powerful missile. Upon launch, the residual energy of the missile increases the damage of the ship's main weapons and flight speed of their projectiles for few seconds. | ||
===Shield modifier=== | ===Shield modifier=== | ||
| Line 48: | Line 48: | ||
|raceImage = jericho.png | |raceImage = jericho.png | ||
|specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship. | |specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship. | ||
|specialAbility2_text = Fires a guided missile that deals kinetic damage upon detonation. Damage depends on the level of the main weapon installed on the ship. For '''12''' seconds after the hit, the enemy takes additional '''50'''% thermal damage from allied fire. | |specialAbility2_text = Fires a guided missile that deals kinetic damage upon detonation. Damage depends on the level of the main weapon installed on the ship. Destroyers additionally receive '''20000''' pts. of kinetic damage. For '''12''' seconds after the hit, the enemy takes additional '''50'''% thermal damage from allied fire. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
|specialAbility1_energycost = '''230''' en. | |specialAbility1_energycost = '''230''' en. | ||
Latest revision as of 18:53, 11 December 2025
| Survivability* | 27568 |
| Hull | 6480 |
| Shield | 18416 |
| Energy | 1112 |
| Speed | 258 |
Available from the beginning:
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
| Weapons | |
| Active modules | |
| Ship modifiers | |
| Engine | |
| Capacitor | |
| Shield | |
| Hull | |
| CPU | |
| Special module |
| Cost of manufacturing | 10000000 |
| Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Frigate
Role: Long Range
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
Carolingian-like ships were first spotted in 4624, when drone fleets attacked UMC convoys. In addition to standard interceptors and fighters, the insane artificial intelligence also used frigates of unknown design. It was these ships that caused significant damage, destroying transport escorts. Further inquiries to Jericho yielded no information, and the UMC command decided to study the new ships. During subsequent battles, enough samples were captured for the UMC engineers to recreate the long-range frigate, which they named Carolingian. Although it is only a copy, tests have shown significant similarities in combat parameters. The main difference is the increase in size due to the need to accommodate the larger onboard equipment.
With truly powerful weapons, the Carolingian also has features akin to suppression destroyers, making the frigate particularly dangerous in combat. Currently, all UMC mercenaries can apply to receive the new ship.
Unique ship equipment
Weapon
- Kinetic explosive weapon. Upon dealing critical damage, the weapon cools down.
Active module
- Launches a powerful missile. Upon launch, the residual energy of the missile increases the damage of the ship's main weapons and flight speed of their projectiles for few seconds.
Shield modifier
- Increases the weapons’ rate of fire, but reduces the shield’s resistance. You can place only one modifier.
Hull modifier
- When hull durability drops below certain point, increases shield regeneration. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
| "Long Range modules" cooldown time reduced by 20%. | |
| Sensor range increased by 100%. | |
| Rotation speed increased by 25%. | |
| Main weapon damage increased by 10%. | |
| Critical chance increased by 10%. | |
| Critical damage increased by 20%. |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance | Hull resistance | ||||
|---|---|---|---|---|---|
| to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
| 15 | 45 | -15 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
| Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ship's speed on different experience levels
| Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Player Builds




