Tyrant: Difference between revisions
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===Shield modifier=== | ===Shield modifier=== | ||
'''[[Warp-stream detector]]''' | '''[[Warp-stream detector]]''' | ||
:When an enemy dies in a radius of ''' | :When an enemy dies in a radius of '''3000''' meters, the destroyer's shields are partially restored. You can place only one modifier. | ||
|shipClass_text = Destroyer | |shipClass_text = Destroyer | ||
Line 33: | Line 33: | ||
|specialAbility1_text = Accumulates charge when receiving damage. When activated, the charge dels significant damage to enemies within '''4000''' m. Damage depends on target size. The bigger the target, the more damage it receives. At the same time the destroyer's shield is partially restored. Passively increases shield resistance to all types of damage by '''20''' pts. | |specialAbility1_text = Accumulates charge when receiving damage. When activated, the charge dels significant damage to enemies within '''4000''' m. Damage depends on target size. The bigger the target, the more damage it receives. At the same time the destroyer's shield is partially restored. Passively increases shield resistance to all types of damage by '''20''' pts. | ||
|specialAbility2_text = Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''55%''' and range is increased by '''10%'''. | |specialAbility2_text = Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''55%''' and range is increased by '''10%'''. | ||
|specialAbility3_text = Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by '''20%''', weapon damage and projectile speed by '''12%''' or restoring of ''' | |specialAbility3_text = Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by '''20%''', weapon damage and projectile speed by '''12%''' or restoring of '''600''' pts. shield volume per second and increase the shield resistance to all types of damage by '''30''' pts. | ||
|specialAbility1_energycost = '''745''' en. | |specialAbility1_energycost = '''745''' en. | ||
|specialAbility2_energycost = '''120''' en. | |specialAbility2_energycost = '''120''' en. |
Latest revision as of 21:06, 2 July 2024
Survivability* | 215566 |
Hull | 102911 |
Shield | 71555 |
Energy | 4212 |
Speed | 102 |
Available from the beginning:
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to kinetic damage increased by 27 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 9000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Destroyer
Role: Suppressor
Rank: 14
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
Jericho destroyer, Tyrant was created in XLII century, shortly before the third Bartle sector war. It was created under the watchful eye of the Oracles to oppose the imperial Invincible. The powerful Tyrant was used in conjunction with low-tonnage vessels during raids on undefended colonies deep in the rear of the former ‘Direktorium’. Despite the age of the destroyer, most of its parameters are up to modern standards, and in some ways even surpass them.
Unique ship equipment
Weapon
- The closer the gun to overheating — the higher the chance of critical damage.
Active module
- A special drone generates a field with 500 m. radius. The drone begins to approach the destroyer at a given rate, dealing damage to all enemies who get in the field. The damage is greater against the enemies closer to the drone. Upon arrival to the ship the drone recovers shields proportionally to the damage caused.
Shield modifier
- When an enemy dies in a radius of 3000 meters, the destroyer's shields are partially restored. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Main weapon damage increased by 10%. | |
Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%. | |
EM spread reduced by 33.3%. EM projectile speed increased by 35%. | |
Power of Suppressor Class modules increased by 10%. | |
Cooldown time of Suppressor Class modules decreased by 15%. | |
Energy drain of of Suppressor Class modules decreased by 25%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
30 | 60 | 0 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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