Reaper: Difference between revisions
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|stock_ACTIVE_03 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]] | |stock_ACTIVE_03 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]] | ||
|stock_ACTIVE_04 = [[File:Emergency_Shield_Boost.png |link=Emergency Shield Boost|70px]] | |stock_ACTIVE_04 = [[File:Emergency_Shield_Boost.png |link=Emergency Shield Boost|70px]] | ||
|stock_ENGINE_MOD_01 = [[File:EngineGenerator Icon.png |link=Auxiliary Generator| | |stock_ENGINE_MOD_01 = [[File:EngineGenerator Icon.png |link=Auxiliary Generator|60px]] | ||
|stock_ENGINE_MOD_02 = [[File:CollisionComp Icon.png |link=Collision Compensator| | |stock_ENGINE_MOD_02 = [[File:CollisionComp Icon.png |link=Collision Compensator|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File:Acceleration coils icon.png |link=Acceleration Coils| | |stock_CAPACITOR_MOD_01 = [[File:Acceleration coils icon.png |link=Acceleration Coils|60px]] | ||
|stock_CAPACITOR_MOD_02 = [[File:ExtCapacitorBattary Icon.png |link=Leak Stabilizer| | |stock_CAPACITOR_MOD_02 = [[File:ExtCapacitorBattary Icon.png |link=Leak Stabilizer|60px]] | ||
|stock_SHIELD_MOD_01 = [[File:AddShldGen Icon.png |link=Asynchronous Shield Projector| | |stock_SHIELD_MOD_01 = [[File:AddShldGen Icon.png |link=Asynchronous Shield Projector|60px]] | ||
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser| | |stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | ||
|stock_SHIELD_MOD_03 = [[File:ExtShld Icon.png |link=Shield Splitter| | |stock_SHIELD_MOD_03 = [[File:ExtShld Icon.png |link=Shield Splitter|60px]] | ||
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor| | |stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]] | ||
|stock_ARMOR_MOD_02 = [[File:HeavyArmor Icon.png |link=Armor-Plated Hull| | |stock_ARMOR_MOD_02 = [[File:HeavyArmor Icon.png |link=Armor-Plated Hull|60px]] | ||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 |
Revision as of 15:34, 25 April 2019
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.
Survivability* | 29919 |
Hull | 17775 |
Shield | 12314 |
Energy | 1184 |
Speed | 261 |
Available from the beginning:
Critical chance increased by 6%.
Shield resistance to all types of damage increased by 10 pts.
Maximum capacitor volume increased by 20%.
Energy consumption of "Guard modules" reduced by 20%.
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 8
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
An extremely powerful frigate of unknown modification, previously owned by a pirate baron who terrorized the fringe Federation sector. The best pilots of the Federation were sent to destroy this impressive ship, but no one returned alive. After a number of intelligence operations, its design and weaknesses in the hull have been discovered. As a result, the Baron was destroyed together with the ship. Now, some shipyards can assemble copies of the legendary ship.
Unique ship equipment
Weapon
- Fires gravitational charges, that can drag the target a bit closer to the pilot.
Active modules
- Attracts the target, does not affect allies. Deals additional kinetic damage to large targets.
- Forms an auxiliary shield around the ship for a few seconds. If not destroyed, upon powering down restores shield points.
Available equipment
Active Multipurpose Modules
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-20 | 10 | -50 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|