Mauler: Difference between revisions

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{{Ship
<!-- Main block -->
|prem = yes
|ShipName = Mauler
|shipName_text = Mauler
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.


Perhaps "Mauler" is the most non-standard project of Jericho. The energy core is so massive that the connections and heat sinks go through the whole ship, causing it to shine with an inner light. This imposed restrictions on armor, but the scientists were able to put composite materials on the Mauler, making the hull stronger. It was developed as a flagship by an experienced officer of Jericho, but as a result of an altercation with the Cybers, the officer died. The original plans of the building were changed, the design and internal structure was completely redesigned. "Mauler" just turned the market of warships, forcing mercenaries and pilots of different parties to buy this ship. It is said that the person responsible for the construction of "Mauler", suffered from personality disorder, and after a record jump in sales, he committed suicide.
|shipClass_text = Frigate
|shipClass_link = Frigate
|tier = 5
|rank = 13
|shipRole_text = Long Range
|shipRole_link = Long Range
|shipRole_image = role_sniper.png
|raceName = JERICHO
|race_link = Jericho
|raceNameLink = Jericho
|raceImage = jericho.png
|specialAbility_text = Guided torpedo
|specialAbility_link = Guided torpedo
|specialAbility_icon = Lrfj guided torpedo.png
|price =
|currency = DLC
<!-- Image block -->
|shipImage_Animation = R2LT5S.gif
|shipImage_FrontView = R2LT5S_2.png
|shipImage_SideView = R2LT5S_3.png
|shipImage_UpView = R2LT5S_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 0
|module_shield_count = 2
|module_capacitor_count = 3
|module_cpu_count = 3
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:Weapon_Overcharge.png              |link=Weapon Overcharge|70px]]
|stock_ACTIVE_02 = [[File:EM_Scattering_Field.png            |link=EM Scattering Field|70px]]
|stock_ACTIVE_03 = [[File:ShieldRestoreLarge_Icon.png        |link=Shield Booster L|70px]]
|stock_ACTIVE_04 = [[File:RepairDronesLarge_Icon.png        |link=Repair Kit L|70px]]
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]
|stock_CAPACITOR_MOD_01 = [[File:CptrEnrgBridge Icon.png            |link=Power Unit Conduit|60px]]
|stock_CAPACITOR_MOD_02 = [[File:ImplsDischarger Icon.png          |link=Pulse Discharger|60px]]
|stock_CAPACITOR_MOD_03 = [[File:WeaponCoolant Icon.png            |link=Iridium Heatsink|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_SHIELD_MOD_02 = [[File:ExtShld Icon.png                  |link=Shield Splitter|60px]]
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png              |link=Infrared Scanner|60px]]
|stock_CPU_MOD_03 = [[File:TurboScanner Icon.png              |link=Overclocked CPU|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 0
|module_shield_count = 2
|module_capacitor_count = 3
|module_cpu_count = 3
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|shield_resist_thermal = 15
|shield_resist_kinetic = 45
|shield_resist_emp = <nowiki>-</nowiki>15
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = 15
|shield_resist_kinetic_calc = 45
|shield_resist_emp_calc = -15
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|max_speed_syn10 = 223
|max_speed_boost_syn10 = 267
|acceleration_syn10 = 62
|acceleration_boost_syn10 = 125
|boost_energy_cost_syn10 = 233
|boost_energy_min_syn10 = 130
|strafe_speed_x_syn10 = 61
|strafe_speed_y_syn10 = 61
|rot_speed_x_syn10 = 30
|rot_speed_y_syn10 = 30
|rot_speed_z_syn10 = 36
|energy_max_syn10 = 1053
|energy_regen_syn10 = 204
|hull_max_syn10 = 7792
|shield_max_syn10 = 18361
|shield_regen_syn10 = 114
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
<!-- Default bonus block -->
|hull_health_mul = '''35%'''
|hull_health_mul_synLvl = 0
|shield_max_mul = '''35%'''
|shield_max_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|crit_chance_add = '''5%'''
|crit_chance_add_synLvl = 2
|crit_damage_add = '''20%'''
|crit_damage_add_synLvl = 4
|module_logistic_cooldown_mul = '''20%'''
|module_logistic_cooldown_mul_synLvl = 8
}}
[[Category:Ships]]
[[Category:Jericho ships]]
[[Category:Frigate ships]]
[[Category:Long Range ships]]

Revision as of 07:29, 23 October 2019

Mauler
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.

The maximum level of experience — 10

Survivability* 28960
Hull 7792
Shield 18361
Energy 1053
Speed 223

Available from the beginning:
Maximum hull strength increased by 35%.
Maximum shield strength increased by 35%.
Critical chance increased by 5%.
Critical damage increased by 20%.
"Long Range modules" cooldown time reduced by 20%.


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 13

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

Perhaps "Mauler" is the most non-standard project of Jericho. The energy core is so massive that the connections and heat sinks go through the whole ship, causing it to shine with an inner light. This imposed restrictions on armor, but the scientists were able to put composite materials on the Mauler, making the hull stronger. It was developed as a flagship by an experienced officer of Jericho, but as a result of an altercation with the Cybers, the officer died. The original plans of the building were changed, the design and internal structure was completely redesigned. "Mauler" just turned the market of warships, forcing mercenaries and pilots of different parties to buy this ship. It is said that the person responsible for the construction of "Mauler", suffered from personality disorder, and after a record jump in sales, he committed suicide.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 / Pirate mass driver 17 Vulcan 13 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1053 233 204 7792 18361 114 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 223 267 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers