Tornado: Difference between revisions

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(Balance 1.11.7)
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|shield_regen_syn1 = 128
|shield_regen_syn1 = 128
|vision_radius_syn1 = 2500
|vision_radius_syn1 = 2500
|lock_time_syn1 = 1
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|synLevel_syn2 = 2
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|shield_regen_syn2 = 128
|shield_regen_syn2 = 128
|vision_radius_syn2 = 2500
|vision_radius_syn2 = 2500
|lock_time_syn2 = 1
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|synLevel_syn3 = 3
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|shield_regen_syn3 = 128
|shield_regen_syn3 = 128
|vision_radius_syn3 = 2750
|vision_radius_syn3 = 2750
|lock_time_syn3 = 1
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|synLevel_syn4 = 4
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|shield_regen_syn4 = 128
|shield_regen_syn4 = 128
|vision_radius_syn4 = 2750
|vision_radius_syn4 = 2750
|lock_time_syn4 = 1
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|synLevel_syn5 = 5
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|shield_regen_syn5 = 128
|shield_regen_syn5 = 128
|vision_radius_syn5 = 3000
|vision_radius_syn5 = 3000
|lock_time_syn5 = 1
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|synLevel_syn6 = 6
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|shield_regen_syn6 = 128
|shield_regen_syn6 = 128
|vision_radius_syn6 = 3000
|vision_radius_syn6 = 3000
|lock_time_syn6 = 1
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|synLevel_syn7 = 7
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|shield_regen_syn7 = 128
|shield_regen_syn7 = 128
|vision_radius_syn7 = 3250
|vision_radius_syn7 = 3250
|lock_time_syn7 = 1
|lock_time_syn7 = 2
<!-- Synergy = 8 -->
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|synLevel_syn8 = 8
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|shield_regen_syn8 = 128
|shield_regen_syn8 = 128
|vision_radius_syn8 = 3500
|vision_radius_syn8 = 3500
|lock_time_syn8 = 1
|lock_time_syn8 = 2
<!-- Synergy = 9 -->
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|synLevel_syn9 = 9
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|shield_regen_syn9 = 128
|shield_regen_syn9 = 128
|vision_radius_syn9 = 3500
|vision_radius_syn9 = 3500
|lock_time_syn9 = 1
|lock_time_syn9 = 2
<!-- Synergy = 10 -->
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|synLevel_syn10 = 10
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|shield_regen_syn10 = 128
|shield_regen_syn10 = 128
|vision_radius_syn10 = 3750
|vision_radius_syn10 = 3750
|lock_time_syn10 = 1
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul_EM = '''7%'''
|damage_mul_EM = '''7%'''

Revision as of 14:37, 26 December 2023

Tornado
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 14453
Hull 6785
Shield 7100
Energy 983
Speed 365

Available from the beginning:
EM weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 6000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: UMC
Class: Fighter
Role: Gunship
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 1 shield, 2 hulls and 2 cpu.

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

For a long time, UMC scientists were engaged in the study of technologies from the special storage of the “Spot” object found in the system SY3176-GIII-A4 on the planetoid “Dead World”. Despite several sabotages in the laboratories, the development of the ship Tornado was completed. One of the features of the ship was the option of full remote control, with the help of technologies found on the planetoid.

The special module of the ship is based on the frigate Spiral, also found in the special storage. In battle, the pilot can divide his ship into two autonomous units and while the human pilot controls one module, the second is controlled by AI.

Currently, with the support of the Outpost shipyard, UMC is ready to establish serial production of Tornado. Mercenaries will be the first to receive the new ship.

Unique ship equipment

Weapon

Mk-3 plasma gun

Each hit on the enemy temporarily increases the weapon's damage. If the "Twin" protocol is activated, each parts of the ship mutually reinforce each other. The effect stacks.

Active module

Tornado system overcharge

Increases rate of fire, energy regeneration, maximum speed, strafe speed and rotation speed for a few seconds.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Docks ships. Guns and modules don't lose efficiency. Undocking allows you to switch between ships or give a second ship orders to attack the enemy or to defend an ally. 200 en. 30 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Main weapon damage increased by 10%.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 840 175 163 5280 5525 128 2500 2
2 840 175 163 5755 6022 128 2500 2
3 840 175 163 5966 6243 128 2750 2
4 865 175 168 5966 6243 128 2750 2
5 899 175 174 6125 6409 128 3000 2
6 924 175 179 6230 6520 128 3000 2
7 924 175 179 6336 6575 128 3250 2
8 924 175 179 6732 6989 128 3500 2
9 949 175 184 6785 7044 128 3500 2
10 983 175 190 6785 7100 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66
10 365 438 102 88 72 66

Player Builds


Ships
Interceptors Fighters Frigates Destroyers