Deimon: Difference between revisions
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|shipRole_link = Recon | |shipRole_link = Recon | ||
|shipRole_image = role_scout.png | |shipRole_image = role_scout.png | ||
|raceName = | |raceName = Empire | ||
|race_link = EMPIRE | |race_link = EMPIRE | ||
|raceNameLink = EMPIRE | |raceNameLink = EMPIRE | ||
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|module_cpu_count = 2 | |module_cpu_count = 2 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_ACTIVE_01 = [[File:SpyDrone_Icon.png |link=Spy Drones Container|50px]] | |stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|50px]] | ||
|stock_ACTIVE_02 = [[File:SpyBeacon_Icon.png |link=Micro-locator|50px]] | |stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]] | ||
|stock_ACTIVE_03 = [[File:ShieldVampire_Icon.png|link= | |stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]] | ||
|stock_ACTIVE_04 = [[File:Shift_Icon.png |link= | |stock_ACTIVE_01 = [[File:SpyDrone_Icon.png|link=Spy Drones Container|50px]] | ||
|stock_ENGINE_MOD_01 = [[File:CollisionComp_Icon.png|link= | |stock_ACTIVE_02 = [[File:SpyBeacon_Icon.png|link=Micro-locator|50px]] | ||
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier_Icon.png|link= | |stock_ACTIVE_03 = [[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]] | ||
|stock_ARMOR_MOD_01 = [[File:ArmorPlates_Icon.png|link= | |stock_ACTIVE_04 = [[File:Shift_Icon.png|link=Phase Modulator|50px]] | ||
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link= | |stock_ENGINE_MOD_01 = [[File:CollisionComp_Icon.png|link=Collision Compensator|50px]] | ||
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal_Icon.png|link= | |stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier_Icon.png|link=Emergency Barrier|50px]] | ||
|stock_CPU_MOD_01 = [[File:ScoutScanner_Icon.png|link= | |stock_ARMOR_MOD_01 = [[File:ArmorPlates_Icon.png|link=Reinforced Beams|50px]] | ||
|stock_CPU_MOD_02 = [[File:TurboScanner_Icon.png|link= | |stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]] | ||
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal_Icon.png|link=Thermal Insulator|50px]] | |||
|stock_CPU_MOD_01 = [[File:ScoutScanner_Icon.png|link=Enhanced Scanner|50px]] | |||
|stock_CPU_MOD_02 = [[File:TurboScanner_Icon.png|link=Overclocked CPU|50px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 |
Revision as of 11:14, 19 July 2016
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 8842 |
Hull | 5379 |
Shield | 2952 |
Energy | 362 |
Speed | 331 |
Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Critical chance increased by 15%.
Effective range of "Recon modules" increased by 50%.
Missile and missile cassette reloading speed up by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Buying price | 4070 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: Empire
Class: Interceptor
Role: Recon
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
Available equipment
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|