Orelus: Difference between revisions

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|lock_time_syn10 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_1 = 7%
|damage_mul_synLvl = 0
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = 8%
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|module_target_painter_energy_cost_mul = 25%
|module_target_painter_energy_cost_mul = 20%
|module_target_painter_energy_cost_mul_synLvl = 4
|module_target_painter_energy_cost_mul_synLvl = 4
|crit_chance_add = 10%
|crit_chance_add = 10%
|crit_chance_add_synLvl = 8
|crit_chance_add_synLvl = 8
}}
}}

Revision as of 19:07, 24 September 2016

Orelus
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 14263
Hull 8416
Shield 5058
Energy 784
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Main weapon damage increased by 8%.
Energy consumption of "Gunship modules" reduced by 20%.
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Module.png


Buying price 8250



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 13 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 / Pirate flux phaser 17 Focusing Laser 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 784 161 152 8416 5058 121 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 231 277 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers