Orelus

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Orelus
Orelus.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 14263
Hull 8416
Shield 5058
Energy 784
Speed 277

Available from the beginning:
Main weapon damage increased by 15%.
Energy consumption of "Gunship modules" reduced by 20%.
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Aiming Overcharge.png RepairDronesMedium Icon.png Engine Overcharge.png Combat Reboot.png
Ship modifiers
Engine BoostersOverLoader Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield ShieldExtender Icon.png
Hull PassiveArmor Icon.png ResistHullKinetic Icon.png FastMissileRacks Icon.png
CPU WideScanner Icon.png TurboScanner Icon.png

Special module Gunship overdrive.png


Buying price 8250 GS.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Modification of a successful (albeit expensive) fighter "Argonaut". The hull was strengthened and an improved power unit was installed, which made the "Orelus" configuration more successful for some fastidious pilots. This ship often participated in military operations against the strongest ships of Jericho, where it proved to be very effective.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg Focusing Laser 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png 'Deimos' engine.jpg Shrapnel cone.jpg 'Constellation' generator.jpg 'Squall' launcher.jpg Magnetic disruptor.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 784 161 152 8416 5058 121 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 277 332 102 88 72 66