T-Rex

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Revision as of 15:22, 27 May 2022 by U38594143 (talk | contribs) (Balance 1.10.6a)
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T-Rex
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 29535
Hull 14496
Shield 13794
Energy 1281
Speed 293

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Reloading rate of "Engineering modules" reduced by 20%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 15

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The DL-787w "T-Rex" is a project of a promising frigate developed by Dry Lab, which was able to reach the final part of the tender for the creation of a ship, in the future due to become the main frigate of the Great Armada.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1095 246 212 11980 11400 162 2000 2
2 1095 246 212 13059 12426 162 2000 2
3 1095 246 212 13538 12882 162 2200 2
4 1128 246 219 13538 12882 162 2200 2
5 1172 246 227 13897 13224 162 2400 2
6 1205 246 233 14137 13453 162 2400 2
7 1205 246 233 14377 13567 162 2600 2
8 1205 246 233 14377 13567 162 2800 2
9 1237 246 240 14496 13681 162 2800 2
10 1281 246 248 14496 13794 162 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 259 311 55 61 30 36
2 285 342 55 61 30 36
3 286 344 56 61 30 36
4 286 344 56 61 30 36
5 286 344 56 61 30 36
6 288 346 58 61 30 36
7 290 348 59 61 30 36
8 292 350 61 61 37,5 45
9 293 352 62 61 37,5 45
10 293 352 62 61 37,5 45



Ships
Interceptors Fighters Frigates Destroyers