General information
Faction: Empire
Class: Frigate
Role: Long Range
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 hulls and 3 cpu.
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
The newest long-range frigate Gungnir just left Sparta shipyard. With excellent characteristics, it has become a great addition to the Imperial fleet.
As we know, Spartan scientists studied the ruins of the Warden outpost in the Felony system for a long time. It was the secret projects of the Order of Emperor that allowed them to complete the development in the shortest possible time. One of the features of Gungnir was the ability to land on various objects for the purpose of firing its disintegrator. This powerful weapon shoots at the target twice and leaves no chance of survival.
However, Sparta's generals decided that Gungnir was perfect for ground operations. Thus, separate detachments of frigates were sent to artillery units and used as heavy weapons to shell enemy fortifications.
Having carried out tests in real battles, Sparta sold blueprints to the UMC, and now mercenaries will be able to test the latest tech.
Unique ship equipment
Weapon
Le Claire cannon
- Thermal double-barrelled close-range weapon. Fires unstable plasma clots that explode upon contact with the enemy.
Active module
Barrier blast
- The next disintegrator charge slows down the enemy's speed for 6 s. and maneuverability for 10 s. You have 25 s. to make the shot. Incompatible with the modules “Weapon Overcharge” and “Tachyon Charge”.
CPU modifier
TY-7 optics system
- Allows you to change the zoom level of the disintegrator. Increases view range. You can only mount one modifier per ship.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Sniper gun, which additionally deals thermal damage: 1500 pts. to frigates and 14850 pts. to destroyers. Damage depends on the level of the main weapon installed on the ship.
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185 en.
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3 s.
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The ship lands on the surface. Landing increases hull resistance to all types of damage. After landing, a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, additionally deals thermal damage to frigates and destroyers. Take-off makes you invulnerable for a short time.
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150 en.
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10 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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"Long Range modules" cooldown time reduced by 20%.
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Hull resistance to thermal damage increased by 30 pts.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Ship has no shield slots
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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0
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30
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-30
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15
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-15
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45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
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950
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246
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184
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12425
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5670
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120
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2000
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2
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2
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950
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246
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184
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13543
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6180
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120
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2000
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2
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3
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950
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246
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184
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14040
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6407
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120
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2200
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2
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4
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979
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246
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190
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14040
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6407
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120
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2200
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2
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5
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1017
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246
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197
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14413
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6577
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120
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2400
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2
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6
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1045
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246
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203
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14662
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6691
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120
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2400
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2
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7
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1045
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246
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203
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14910
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6747
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120
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2600
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2
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8
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1045
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246
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203
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14910
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6747
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120
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2800
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2
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9
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1074
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246
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208
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15034
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6804
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120
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2800
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2
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10
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1112
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246
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215
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15034
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6861
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120
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3000
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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1
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203
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244
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55
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61
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34,5
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41,4
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2
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203
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244
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55
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61
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34,5
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41,4
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3
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205
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246
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56
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61
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34,5
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41,4
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4
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205
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246
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56
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61
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34,5
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41,4
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5
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205
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246
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56
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61
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34,5
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41,4
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6
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206
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247
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58
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61
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34,5
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41,4
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7
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208
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249
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59
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61
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34,5
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41,4
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8
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209
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251
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61
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61
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34,5
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41,4
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9
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210
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252
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62
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61
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34,5
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41,4
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10
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210
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252
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62
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61
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34,5
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41,4
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Player Builds