Mauler
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.
Survivability* | 33028 |
Hull | 7792 |
Shield | 22035 |
Energy | 1053 |
Speed | 223 |
Available from the beginning:
Maximum hull strength increased by 35%.
Maximum shield strength increased by 35%.
Critical chance increased by 5%.
Critical damage increased by 20%.
"Long Range modules" cooldown time reduced by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price | Can not be purchased |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 13
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.
Perhaps "Mauler" is the most non-standard project of Jericho. The energy core is so massive that the connections and heat sinks go through the whole ship, causing it to shine with an inner light. This imposed restrictions on armor, but the scientists were able to put composite materials on the Mauler, making the hull stronger. It was developed as a flagship by an experienced officer of Jericho, but as a result of an altercation with the Cybers, the officer died. The original plans of the building were changed, the design and internal structure was completely redesigned. "Mauler" just turned the market of warships, forcing mercenaries and pilots of different parties to buy this ship. It is said that the person responsible for the construction of "Mauler", suffered from personality disorder, and after a record jump in sales, he committed suicide.
Available equipment
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
15 | 45 | -15 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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