Phoenix
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.
Survivability* | 34230 |
Hull | 19772 |
Shield | 12621 |
Energy | 1112 |
Speed | 231 |
Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 6%.
A unique emergency restoration system fully restores the ship within 3 seconds, additionally ensuring its invulnerability to projectiles and explosions during that time. Next restoration is possible only after 3 minutes.
Maximum speed increased by 10%.
Reloading rate of "Engineering modules" reduced by 20%.
Time to weapon heating increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 15
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
Pirate engineers did their best to create this ship. Initially, it had been a Styx, although it's hard to be sure. Phoenix was equipped with custom engines, improved power supply system and a stronger hull. The ship bridge was widened and equipped with a larger panoramic screen. This ship is not welcome in the Imperial areas, because these machines are used by pirate leaders leading the largest raids.
Unique ship equipment
Weapon
- Rapid-fire weapon with high critical damage.
Active modules
- A temporary shield for the host ship or its allies. This shield can absorb significant incoming damage during the next 5 seconds. If not destroyed, upon powering down it temporarily increases critical hit chance.
- Links the host's ship to the selected ally. Because of this link, shield levels of both ships are equalized. The module allows to quickly restore and strengthen an ally's shields or cover yourself with your team's help.
Available equipment
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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