General information
Faction: Jericho
Class: Frigate
Role: Long Range
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
Carolingian-like ships were first spotted in 4624, when drone fleets attacked UMC convoys. In addition to standard interceptors and fighters, the insane artificial intelligence also used frigates of unknown design. It was these ships that caused significant damage, destroying transport escorts. Further inquiries to Jericho yielded no information, and the UMC command decided to study the new ships. During subsequent battles, enough samples were captured for the UMC engineers to recreate the long-range frigate, which they named Carolingian. Although it is only a copy, tests have shown significant similarities in combat parameters. The main difference is the increase in size due to the need to accommodate the larger onboard equipment.
With truly powerful weapons, the Carolingian also has features akin to suppression destroyers, making the frigate particularly dangerous in combat. Currently, all UMC mercenaries can apply to receive the new ship.
Unique ship equipment
Weapon
Self-cooling weapon
- Kinetic explosive weapon. Upon dealing critical damage, the weapon cools down.
Active module
Speed-up missile
- Launches a powerful missile. Upon launch, the residual energy of the missile increases the flight speed of the main weapons’ projectiles.
Shield modifier
Shield energy distributor
- Increases the weapons’ rate of fire, but reduces the shield’s resistance. You can place only one modifier.
Hull modifier
External shield generator
- When hull durability drops below certain point, increases shield regeneration. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
|
|
Description
|
Energy consumption
|
Recharge
|
|
Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing 1601 dmg./s. to all targets in a radius of 270 m. for a period of 8 s. and additionally 4804 dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship.
|
230 en.
|
16 s.
|
|
|
|
Fires a guided missile that deals kinetic damage upon detonation. Damage depends on the level of the main weapon installed on the ship. For 12 seconds after the hit, the enemy takes additional 50% thermal damage from allied fire.
|
300 en.
|
16 s.
|
|
|
|
|
|
|
|
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
|
"Long Range modules" cooldown time reduced by 20%.
|
|
Sensor range increased by 100%.
|
|
Rotation speed increased by 25%.
|
|
|
|
Main weapon damage increased by 10%.
|
|
Critical chance increased by 10%.
|
|
Critical damage increased by 20%.
|
Available equipment
Weapons
Missile slot
Active Role Modules

Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance
|
Hull resistance
|
| to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
| 15
|
45
|
-15
|
15
|
-15
|
45
|
Ship's characteristics on different experience levels
| Level
|
Energy
|
Hull, (pts.)
|
Shield
|
Sensors
|
| capacity, (pts.)
|
for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
| 1
|
950
|
246
|
184
|
5355
|
15220
|
178
|
2000
|
2
|
| 2
|
950
|
246
|
184
|
5837
|
16590
|
178
|
2000
|
2
|
| 3
|
950
|
246
|
184
|
6051
|
17199
|
178
|
2200
|
2
|
| 4
|
979
|
246
|
190
|
6051
|
17199
|
178
|
2200
|
2
|
| 5
|
1017
|
246
|
197
|
6212
|
17655
|
178
|
2400
|
2
|
| 6
|
1045
|
246
|
203
|
6319
|
17960
|
178
|
2400
|
2
|
| 7
|
1045
|
246
|
203
|
6426
|
18112
|
178
|
2600
|
2
|
| 8
|
1045
|
246
|
203
|
6426
|
18112
|
178
|
2800
|
2
|
| 9
|
1074
|
246
|
208
|
6480
|
18264
|
178
|
2800
|
2
|
| 10
|
1112
|
246
|
215
|
6480
|
18416
|
178
|
3000
|
2
|
|
Ship's speed on different experience levels
| Level
|
Speed
|
Acceleration, (m/s2)
|
Strafe, (m/s)
|
Pitch, (deg./s)
|
Roll, (deg./s)
|
| march, (m/s)
|
afterburner, (m/s)
|
|
|
Player Builds