Osprey

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Revision as of 15:21, 27 May 2022 by U38594143 (talk | contribs) (Balance 1.10.6a)
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Osprey
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 28114
Hull 13800
Shield 13129
Energy 1521
Speed 293

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Maximum capacitor volume increased by 30%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 7900000
Selling price 1975000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 13

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

At the moment, the recently announced frigate DL-787 "Osprey" has not yet begun to enter the market, however, its order portfolio will provide Dry Lab shipyards with at least five more years of operation at full design capacity.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 / Pirate mass driver 17 Vulcan 13 Vulcan 17 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1035 233 201 11405 10850 154 2000 2
2 1035 233 201 12432 11827 154 2000 2
3 1035 233 201 12888 12261 154 2200 2
4 1377 233 207 12888 12261 154 2200 2
5 1418 233 215 13230 12586 154 2400 2
6 1449 233 221 13458 12804 154 2400 2
7 1449 233 221 13687 12912 154 2600 2
8 1449 233 221 13687 12912 154 2800 2
9 1480 233 227 13800 13021 154 2800 2
10 1521 233 235 13800 13129 154 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 259 311 55 61 30 36
2 285 342 55 61 30 36
3 286 344 56 61 30 36
4 286 344 56 61 30 36
5 286 344 56 61 30 36
6 288 346 58 61 30 36
7 290 348 59 61 30 36
8 292 350 61 61 30 36
9 293 352 62 61 30 36
10 293 352 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers