Piranha-B2

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Piranha-B2
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 12246
Hull 6050
Shield 5675
Energy 954
Speed 383

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 14

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The thorough approach of the Dry Lab design engineers, modern technologies and numerous prototype tests in various conditions made the DL-23C "Piranha-B2" possible to easily win in the competition for creating a promising fighter of the new generation.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 815 170 158 5000 4690 125 2500 2
2 815 170 158 5450 5113 125 2500 2
3 815 170 158 5650 5300 125 2750 2
4 839 170 163 5650 5300 125 2750 2
5 872 170 169 5800 5441 125 3000 2
6 897 170 174 5901 5535 125 3000 2
7 897 170 174 6000 5582 125 3250 2
8 897 170 174 6000 5582 125 3500 2
9 921 170 178 6050 5628 125 3500 2
10 954 170 185 6050 5675 125 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 371 446 90 88 72 66
2 371 446 90 88 72 66
3 374 449 92 88 72 66
4 374 449 92 88 72 66
5 374 449 92 88 72 66
6 376 451 95 88 72 66
7 378 454 97 88 72 66
8 381 457 100 88 72 66
9 383 460 102 88 72 66
10 383 460 102 88 72 66



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