Scout: Difference between revisions

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|shipRole_link = Recon
|shipRole_link = Recon
|shipRole_image = role_scout.png
|shipRole_image = role_scout.png
|raceName = Empire
|raceName = EMPIRE
|race_link = EMPIRE
|race_link = EMPIRE
|raceNameLink = EMPIRE
|raceNameLink = EMPIRE

Revision as of 18:59, 23 August 2016

Scout
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 7650
Hull 4482
Shield 2749
Energy 319
Speed 329

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Critical chance increased by 15%.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Capacitor
Hull
CPU

Special module


Buying price 1430



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Shrapnel Cannon 8 RF Blaster 9

Missile slot

Active Role Modules
'Ghost' camo system 6 Trampoline 8

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 319 70 65 4482 2749 91 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 329 394 196 114 102 78



Ships
Interceptors Fighters Frigates Destroyers