Kris S: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
(Balance (1.7.4a))
Line 87: Line 87:
|hull_max_syn1 = 2325
|hull_max_syn1 = 2325
|shield_max_syn1 = 5015
|shield_max_syn1 = 5015
|shield_regen_syn1 = 98
|shield_regen_syn1 = 108
|vision_radius_syn1 = 3000
|vision_radius_syn1 = 3000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 107: Line 107:
|hull_max_syn2 = 2535
|hull_max_syn2 = 2535
|shield_max_syn2 = 5467
|shield_max_syn2 = 5467
|shield_regen_syn2 = 98
|shield_regen_syn2 = 108
|vision_radius_syn2 = 3000
|vision_radius_syn2 = 3000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 127: Line 127:
|hull_max_syn3 = 2628
|hull_max_syn3 = 2628
|shield_max_syn3 = 5667
|shield_max_syn3 = 5667
|shield_regen_syn3 = 98
|shield_regen_syn3 = 108
|vision_radius_syn3 = 3300
|vision_radius_syn3 = 3300
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 147: Line 147:
|hull_max_syn4 = 2628
|hull_max_syn4 = 2628
|shield_max_syn4 = 5667
|shield_max_syn4 = 5667
|shield_regen_syn4 = 98
|shield_regen_syn4 = 108
|vision_radius_syn4 = 3300
|vision_radius_syn4 = 3300
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 167: Line 167:
|hull_max_syn5 = 2697
|hull_max_syn5 = 2697
|shield_max_syn5 = 5818
|shield_max_syn5 = 5818
|shield_regen_syn5 = 98
|shield_regen_syn5 = 108
|vision_radius_syn5 = 3600
|vision_radius_syn5 = 3600
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 187: Line 187:
|hull_max_syn6 = 2744
|hull_max_syn6 = 2744
|shield_max_syn6 = 5918
|shield_max_syn6 = 5918
|shield_regen_syn6 = 98
|shield_regen_syn6 = 108
|vision_radius_syn6 = 3600
|vision_radius_syn6 = 3600
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 207: Line 207:
|hull_max_syn7 = 2790
|hull_max_syn7 = 2790
|shield_max_syn7 = 5968
|shield_max_syn7 = 5968
|shield_regen_syn7 = 98
|shield_regen_syn7 = 108
|vision_radius_syn7 = 3900
|vision_radius_syn7 = 3900
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 227: Line 227:
|hull_max_syn8 = 2790
|hull_max_syn8 = 2790
|shield_max_syn8 = 5968
|shield_max_syn8 = 5968
|shield_regen_syn8 = 98
|shield_regen_syn8 = 108
|vision_radius_syn8 = 4200
|vision_radius_syn8 = 4200
|lock_time_syn8 = 2
|lock_time_syn8 = 2
Line 247: Line 247:
|hull_max_syn9 = 2813
|hull_max_syn9 = 2813
|shield_max_syn9 = 6018
|shield_max_syn9 = 6018
|shield_regen_syn9 = 98
|shield_regen_syn9 = 108
|vision_radius_syn9 = 4200
|vision_radius_syn9 = 4200
|lock_time_syn9 = 2
|lock_time_syn9 = 2
Line 267: Line 267:
|hull_max_syn10 = 2813
|hull_max_syn10 = 2813
|shield_max_syn10 = 6068
|shield_max_syn10 = 6068
|shield_regen_syn10 = 98
|shield_regen_syn10 = 108
|vision_radius_syn10 = 4500
|vision_radius_syn10 = 4500
|lock_time_syn10 = 2
|lock_time_syn10 = 2

Revision as of 12:33, 20 November 2020

Kris S
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 9834
Hull 2813
Shield 6068
Energy 369
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Energy regeneration speed increased by 20%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 4890000
Selling price 1222500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 10

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

One of the few warships of the Technologists faction, produced not in their own shipyards. The use of external production capacity has allowed this interceptor to become the most massive combat ship of Technologists, and at the moment interceptors of the type "Kris S" form the basis of their interceptor squadrons.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 RF Blaster 13 Phase Suppressor 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Reserve shield system 12

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 315 80 61 2325 5015 108 3000 2
2 315 80 61 2535 5467 108 3000 2
3 315 80 61 2628 5667 108 3300 2
4 324 80 75 2628 5667 108 3300 2
5 337 80 78 2697 5818 108 3600 2
6 347 80 79 2744 5918 108 3600 2
7 347 80 79 2790 5968 108 3900 2
8 347 80 79 2790 5968 108 4200 2
9 356 80 81 2813 6018 108 4200 2
10 369 80 84 2813 6068 108 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 127 97
9 350 420 201 114 127 97
10 350 420 201 114 127 97



Ships
Interceptors Fighters Frigates Destroyers