Inquisitor S: Difference between revisions

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Line 26: Line 26:
|shipImage_SideView = R2LT5F2_3.png
|shipImage_SideView = R2LT5F2_3.png
|shipImage_UpView = R2LT5F2_1.png
|shipImage_UpView = R2LT5F2_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 2
|module_shield_count = 3
|module_capacitor_count = 2
|module_cpu_count = 1
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:MIRV launcher.jpg|link=MIRV launcher|70px]]
|stock_WEAPON_01 = [[File:MIRV launcher.jpg|link=MIRV launcher|70px]]
Line 50: Line 43:
|stock_ARMOR_MOD_02 = [[File:CompositeArmor Icon.png            |link=Galvanized Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:CompositeArmor Icon.png            |link=Galvanized Armor|60px]]
|stock_CPU_MOD_01 = [[File:'Confrontation' program.jpg        |link='Confrontation' program|60px]]
|stock_CPU_MOD_01 = [[File:'Confrontation' program.jpg        |link='Confrontation' program|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 2
|module_shield_count = 3
|module_capacitor_count = 2
|module_cpu_count = 1
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
Line 87: Line 73:
|hull_max_syn1 = 14425
|hull_max_syn1 = 14425
|shield_max_syn1 = 22000
|shield_max_syn1 = 22000
|shield_regen_syn1 = 120
|shield_regen_syn1 = 178
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 105: Line 91:
|energy_max_syn2 = 1140
|energy_max_syn2 = 1140
|energy_regen_syn2 = 184
|energy_regen_syn2 = 184
|hull_max_syn2 = 17022
|hull_max_syn2 = 15723
|shield_max_syn2 = 22000
|shield_max_syn2 = 23980
|shield_regen_syn2 = 120
|shield_regen_syn2 = 178
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 125: Line 111:
|energy_max_syn3 = 1140
|energy_max_syn3 = 1140
|energy_regen_syn3 = 184
|energy_regen_syn3 = 184
|hull_max_syn3 = 18176
|hull_max_syn3 = 16300
|shield_max_syn3 = 22000
|shield_max_syn3 = 24860
|shield_regen_syn3 = 120
|shield_regen_syn3 = 178
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 145: Line 131:
|energy_max_syn4 = 1169
|energy_max_syn4 = 1169
|energy_regen_syn4 = 190
|energy_regen_syn4 = 190
|hull_max_syn4 = 18176
|hull_max_syn4 = 16300
|shield_max_syn4 = 22000
|shield_max_syn4 = 24860
|shield_regen_syn4 = 120
|shield_regen_syn4 = 178
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 165: Line 151:
|energy_max_syn5 = 1207
|energy_max_syn5 = 1207
|energy_regen_syn5 = 197
|energy_regen_syn5 = 197
|hull_max_syn5 = 19041
|hull_max_syn5 = 16733
|shield_max_syn5 = 22000
|shield_max_syn5 = 25520
|shield_regen_syn5 = 120
|shield_regen_syn5 = 178
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 185: Line 171:
|energy_max_syn6 = 1235
|energy_max_syn6 = 1235
|energy_regen_syn6 = 203
|energy_regen_syn6 = 203
|hull_max_syn6 = 19618
|hull_max_syn6 = 17022
|shield_max_syn6 = 22000
|shield_max_syn6 = 25960
|shield_regen_syn6 = 120
|shield_regen_syn6 = 178
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 205: Line 191:
|energy_max_syn7 = 1235
|energy_max_syn7 = 1235
|energy_regen_syn7 = 203
|energy_regen_syn7 = 203
|hull_max_syn7 = 20051
|hull_max_syn7 = 17310
|shield_max_syn7 = 22000
|shield_max_syn7 = 26180
|shield_regen_syn7 = 120
|shield_regen_syn7 = 178
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 225: Line 211:
|energy_max_syn8 = 1235
|energy_max_syn8 = 1235
|energy_regen_syn8 = 203
|energy_regen_syn8 = 203
|hull_max_syn8 = 20051
|hull_max_syn8 = 17310
|shield_max_syn8 = 22000
|shield_max_syn8 = 26180
|shield_regen_syn8 = 120
|shield_regen_syn8 = 178
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
|lock_time_syn8 = 2
Line 245: Line 231:
|energy_max_syn9 = 1263
|energy_max_syn9 = 1263
|energy_regen_syn9 = 208
|energy_regen_syn9 = 208
|hull_max_syn9 = 20339
|hull_max_syn9 = 17454
|shield_max_syn9 = 22000
|shield_max_syn9 = 26400
|shield_regen_syn9 = 120
|shield_regen_syn9 = 178
|vision_radius_syn9 = 2800
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
|lock_time_syn9 = 2
Line 265: Line 251:
|energy_max_syn10 = 1302
|energy_max_syn10 = 1302
|energy_regen_syn10 = 215
|energy_regen_syn10 = 215
|hull_max_syn10 = 20484
|hull_max_syn10 = 17454
|shield_max_syn10 = 22000
|shield_max_syn10 = 26620
|shield_regen_syn10 = 120
|shield_regen_syn10 = 178
|vision_radius_syn10 = 3000
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
|lock_time_syn10 = 2

Latest revision as of 13:15, 28 March 2024

Inquisitor S
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 44284
Hull 17454
Shield 26620
Energy 1302
Speed 201

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Missile and missile cassette reloading speed up by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 15

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

After the discovery of the Precursors Sectors, the Technologists’ headquarters carefully analyzed the information about Precursors that could be obtained. One of the artifacts, accidentally discovered by mercenaries, allowed Technologists to assume that the Precursors at some point had abandoned a biological body. In order to get a chance to study more thoroughly the Precursors Sectors in the future, Technologists began to develop an improved version of the frigate "Inquisitor AE", which was called "Inquisitor S".

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184 14425 22000 178 2000 2
2 1140 246 184 15723 23980 178 2000 2
3 1140 246 184 16300 24860 178 2200 2
4 1169 246 190 16300 24860 178 2200 2
5 1207 246 197 16733 25520 178 2400 2
6 1235 246 203 17022 25960 178 2400 2
7 1235 246 203 17310 26180 178 2600 2
8 1235 246 203 17310 26180 178 2800 2
9 1263 246 208 17454 26400 178 2800 2
10 1302 246 215 17454 26620 178 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36
9 201 241 62 61 30 36
10 201 241 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers