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{{PageStart}}
__NOTOC__
==Intro==
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<embedvideo service="youtube" dimensions="600x340" alignment="center">https://www.youtube.com/watch?v=wazP5iIERZw</embedvideo>
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[[File:Recon.png|50px]] Recon interceptors are mobile support interceptors, designed to counter cloaked ships and capture isolated beacons.


{| cellpadding=5
The [[Empire]] are the recon specialists, but the [[Federation]] also produce several models. Federation recons are built for speed and maneuverability, while Empire recons are tougher, and usually have capability to have stronger sensors and see further, acting as combat AWACS, due to slots layout and passive bonuses.
|[[File:Recon.png|50px]]
|Recon interceptors are mobile support interceptors, designed to counter cloaked ships and capture isolated beacons.
|}


{{PageTOC}}
Recons are a tricky role to master. Their damage ability isn't up to the standard of covert ops interceptors, and they don't have the ECM interceptors' disabling abilities, making them arguably the weakest interceptor in a straight fight. However their bag of tricks is varied and deep, allowing them to debuff key targets, disable cloaks in an area and cloak themselves to escape if things go wrong. Finally, their MWD ability gives them unparalleled mobility, allowing them to capture unguarded beacons, surprise Long Range Frigates, lend their support to teammates exactly where it's needed most, or simply to escape.<br>


=Modules=
Features:
* Built-in scanner (+50% to the sensor range)
* Improved hacking program (+35% to the speed of capturing beacons/bombs)
* Analyzer of enemy systems (+15% to the chance of critical damage)
* Small size (50% of additional shields and external incoming recovery)
* Thin hull (66.6% of explosive damage)
* Extra generator for engines on Empire ships (+10% to maximum speed)


==Microwarpdrive==
Main tasks:
The Recon's Microwarpdrive (or MWD) causes the ship to suddenly accelerate to 28 times normal speed, catapulting it forwards approximately 11km. The MWD has a 1 second spool-up time during which the recon can't manoeuver. The MWD can be cancelled early by pressing your afterburner control, and allows some control during the deceleration stage, allowing a practised pilot a decent degree of control over where the ship will land. However, the Microwarpdrive is also a common source of the "Thud!" medal for less practised pilots.
* Perform immediate combat tasks (capture of beacons, bombs)
* Detection of invisible ships
* Transfer radar review allies
* Capturing ships departing for repairs


==Recon Modules==
Strengths:
* Maneuverable
* Extremely mobile
* Most effective in capturing beacons and bombs among all roles.
* Reliable escape
* Ability to disorient the enemy


===Spy Drones===
Weak sides:
* Low permanent damage
* Low strength
* Ineffective in domination
 
Counter-roles:
* Effective against: '''Long-Range''', '''Tacklers''' and ''' Covert Ops'''
* Weak against: '''Command''' and '''Guard'''<br/>
 
Shows itself best in a 1 on 1 battle.
 
'''''If you like dueling battles, then this role is for you.'''''
 
==Special Module==
===Microwarp engine===
The Recon's Microwarp engine (or MWE) causes the ship to suddenly accelerate to 28 times normal speed, catapulting it forwards approximately 11km. The MWE has a 1 second spool-up time during which the recon can't manoeuver. The MWE can be cancelled early by pressing your afterburner control, and allows some control during the deceleration stage, allowing a practised pilot a decent degree of control over where the ship will land. However, the Microwarp engine is also a common source of the "Thud!" medal for less practised pilots.
 
Some recons have unique [[Special Modules]].
 
==Active Modules==
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
[[File:Phase_Remodulator.png              |link=Phase Modulator|70px]]
[[File:Spy_Drones.png                    |link=Spy Drones Container|70px]]
[[File:Parasitic_Remodulator.png          |link=Parasitic Remodulator|70px]]
[[File:Micro-locator.png                  |link=Micro-locator|70px]]
[[File:Holoship_module.png                |link=Holoship|70px]]
[[File:Inhibitor crystal.png              |link=Inhibitor crystal|70px]]
'''- all'''
 
[[File:Nanolocator.jpg                    |link=Nanolocator|70px]]
[[File:'Ghost' camo system.jpg            |link='Ghost' camo system|'Ghost' camo system 6|70px]]
[[File:Teleportation anchor.jpg          |link=Teleportation anchor|70px]]
[[File:Trampoline.jpg                    |link=Trampoline||Trampoline 8|70px]]
[[File:Covert Ops drone.jpg              |link=Covert Ops drone|70px]]
[[File:'Triumvirate' hologram.jpg        |link='Triumvirate' hologram|70px]]
[[File:Hazardous veil.jpg                |link=Hazardous veil|70px]]
[[File:Active screen.jpg                  |link=Active screen|70px]]
[[File:Energy anomaly.jpg                |link=Energy anomaly|70px]]
[[File:Minor crystal deformation.jpg      |link=Minor crystal deformation|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Masking station.png                |link=Masking station|70px]]
'''- [[Nightingale]]'''
 
[[File:Comms decoder.jpg                  |link=Comms decoder|70px]]
'''- [[Marten]]'''
 
[[File:'Ghost' camo system.jpg            |link='Ghost' camo system|'Ghost' camo system 17|70px]]
'''- [[Wasp]]'''
 
[[File:Trampoline.jpg                    |link=Trampoline|Trampoline 17|70px]]
'''- [[Sai]]'''
 
[[File:Hacking booster 'Konung'.jpg      |link=Hacking booster 'Konung'|70px]]
'''- [[Cyning]]'''
 
[[File:Spatial faults generator.jpg      |link=Spatial faults generator|70px]]
'''- [[Seeress]]'''
 
[[File:Star sail.jpg                      |link=Star sail|70px]]
'''- [[Psiloi]]'''
 
[[File:Crystal-infiltrator.jpg            |link=Crystal-infiltrator|70px]]
[[File:Satellite crystal.jpg              |link=Satellite crystal|70px]]
[[File:Harvest crystal.jpg                |link=Harvest crystal|70px]]
[[File:Crystal-hologram.jpg              |link=Crystal-hologram|70px]]
[[File:Crystal destabilization.png        |link=Crystal destabilization|70px]]
'''- [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]]'''
<hr>
 
===Spy Drones Container===
Spy drones have a good range and can be applied to a target despite obstacles in the way. Spy drones disable cloaks and negate stealth effects on the target, and reduce the effectiveness of all hull repair and shield regeneration by 50%. Spy drones are a potent debuff to use on [[Engineering]] frigates or enemy captains to make them easier to kill, or on tacklers, recons or covert ops to disable their stealth abilities.
Spy drones have a good range and can be applied to a target despite obstacles in the way. Spy drones disable cloaks and negate stealth effects on the target, and reduce the effectiveness of all hull repair and shield regeneration by 50%. Spy drones are a potent debuff to use on [[Engineering]] frigates or enemy captains to make them easier to kill, or on tacklers, recons or covert ops to disable their stealth abilities.


===Phase Remodulator===
===Phase Modulator===
The Phase Remodulator is a short duration cloaking device. It drains energy while used, and like other cloaks it will break if the ship fires any weapons, uses any modules or takes any damage. The Phase Remodulator is the recon's main evasion and escape ability.
The Phase Modulator is a short duration cloaking device. It drains energy while used, and like other cloaks it will break if the ship fires any weapons, uses any modules or takes any damage. The Phase Remodulator is the recon's main evasion and escape ability.
 
===Micro-locator===
The Micro-locator is dropped in a location and reveals any ships in its area of effect to friendlies, even if cloaked or stealthed. It also prevents cloaking devices from being activated in its area of effect.


===Parasitic Remodulator===
===Parasitic Remodulator===
The Parasitic Remodulator drains shield from the target and gives it to the recon. It is the Recon's only "combat" module and serves the double purpose of damaging the target's shields and helping keep the recon alive. The shield drain of the Parasitic Remodulator is not affected by resistances, so is surprisingly effective at higher tiers and against Guard frigates.
The Parasitic Remodulator drains shield from the target and gives it to the recon. It is the Recon's only "combat" module and serves the double purpose of damaging the target's shields and helping keep the recon alive. The shield drain of the Parasitic Remodulator is not affected by resistances, so is surprisingly effective at higher tiers and against Guard frigates.


{{PageSep}}
===Micro-locator===
 
The Micro-locator is dropped in a location and reveals any ships in its area of effect to friendlies, even if cloaked or stealthed. It also prevents cloaking devices from being activated in its area of effect.
=Factions=
 
The [[Empire]] are the recon specialists, but the [[Federation]] also produce several models. Federation recons are built for speed and manoeuvrability, while Empire recons are tougher.


Mk 3 recon modules are produced by the [[Wardens]] and [[Legion]] subfactions.
===Holoship===
Creates a hologram of a player ship, Hologram. When Hologram is expires, destroyed or dispelled by the certain effects, it will explode with a slight EM dmg in the area. Applying a Spy Drone or having a Hologram in range of the micro-locator will instantly destroy a Hologram.


{{PageSep}}
===Inhibitor crystal===
Launches a growing cloud slowing enemies down. If the cloud moves too far or at the press of a button the cloud explodes with maximum damage in its center. Damage depends on cloud size.


=Tactics=
==Player Opinion and Gameplay==
In [[Open Space]], you rely on line of sight to spot everything. This, as well as the Microwarp engine, makes the Recon one of the best ships for exploring or travelling through Open Space. In all gamemodes, Recons get bonus synergy for targets destroyed while under any one of the spotting effects the Recon possesses, reinforcing it's role as a support interceptor. Spot targets and let your team do the damage! If you are alone, use your massive line-of-sight and stealth/distraction modules to pick single/weakened targets to attack, and to split up groups of enemies.


Recons are a tricky role to master. Their damage ability isn't up to the standard of covert ops interceptors, and they don't have the ECM interceptors' disabling abilities, making them arguably the weakest interceptor in a straight fight. However their bag of tricks is varied and deep, allowing them to debuff key targets, disable cloaks in an area and cloak themselves to escape if things go wrong. Finally, their MWD ability gives them unparalleled mobility, allowing them to capture unguarded beacons, surprise Long Range Frigates, lend their support to teammates exactly where it's needed most, or simply to escape.
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="600x340" alignment="center">https://www.youtube.com/watch?v=azPwGjXjodk</embedvideo>
</div>


{{PageEnd}}
[[Category:Classes]]

Latest revision as of 10:10, 25 October 2024

Intro

Recon interceptors are mobile support interceptors, designed to counter cloaked ships and capture isolated beacons.

The Empire are the recon specialists, but the Federation also produce several models. Federation recons are built for speed and maneuverability, while Empire recons are tougher, and usually have capability to have stronger sensors and see further, acting as combat AWACS, due to slots layout and passive bonuses.

Recons are a tricky role to master. Their damage ability isn't up to the standard of covert ops interceptors, and they don't have the ECM interceptors' disabling abilities, making them arguably the weakest interceptor in a straight fight. However their bag of tricks is varied and deep, allowing them to debuff key targets, disable cloaks in an area and cloak themselves to escape if things go wrong. Finally, their MWD ability gives them unparalleled mobility, allowing them to capture unguarded beacons, surprise Long Range Frigates, lend their support to teammates exactly where it's needed most, or simply to escape.

Features:

  • Built-in scanner (+50% to the sensor range)
  • Improved hacking program (+35% to the speed of capturing beacons/bombs)
  • Analyzer of enemy systems (+15% to the chance of critical damage)
  • Small size (50% of additional shields and external incoming recovery)
  • Thin hull (66.6% of explosive damage)
  • Extra generator for engines on Empire ships (+10% to maximum speed)

Main tasks:

  • Perform immediate combat tasks (capture of beacons, bombs)
  • Detection of invisible ships
  • Transfer radar review allies
  • Capturing ships departing for repairs

Strengths:

  • Maneuverable
  • Extremely mobile
  • Most effective in capturing beacons and bombs among all roles.
  • Reliable escape
  • Ability to disorient the enemy

Weak sides:

  • Low permanent damage
  • Low strength
  • Ineffective in domination

Counter-roles:

  • Effective against: Long-Range, Tacklers and Covert Ops
  • Weak against: Command and Guard

Shows itself best in a 1 on 1 battle.

If you like dueling battles, then this role is for you.

Special Module

Microwarp engine

The Recon's Microwarp engine (or MWE) causes the ship to suddenly accelerate to 28 times normal speed, catapulting it forwards approximately 11km. The MWE has a 1 second spool-up time during which the recon can't manoeuver. The MWE can be cancelled early by pressing your afterburner control, and allows some control during the deceleration stage, allowing a practised pilot a decent degree of control over where the ship will land. However, the Microwarp engine is also a common source of the "Thud!" medal for less practised pilots.

Some recons have unique Special Modules.

Active Modules

- all

'Ghost' camo system 6 Trampoline 8 - unique and for premium ships of the same role

- Nightingale

- Marten

'Ghost' camo system 17 - Wasp

Trampoline 17 - Sai

- Cyning

- Seeress

- Psiloi

- Tai'Kin


Spy Drones Container

Spy drones have a good range and can be applied to a target despite obstacles in the way. Spy drones disable cloaks and negate stealth effects on the target, and reduce the effectiveness of all hull repair and shield regeneration by 50%. Spy drones are a potent debuff to use on Engineering frigates or enemy captains to make them easier to kill, or on tacklers, recons or covert ops to disable their stealth abilities.

Phase Modulator

The Phase Modulator is a short duration cloaking device. It drains energy while used, and like other cloaks it will break if the ship fires any weapons, uses any modules or takes any damage. The Phase Remodulator is the recon's main evasion and escape ability.

Parasitic Remodulator

The Parasitic Remodulator drains shield from the target and gives it to the recon. It is the Recon's only "combat" module and serves the double purpose of damaging the target's shields and helping keep the recon alive. The shield drain of the Parasitic Remodulator is not affected by resistances, so is surprisingly effective at higher tiers and against Guard frigates.

Micro-locator

The Micro-locator is dropped in a location and reveals any ships in its area of effect to friendlies, even if cloaked or stealthed. It also prevents cloaking devices from being activated in its area of effect.

Holoship

Creates a hologram of a player ship, Hologram. When Hologram is expires, destroyed or dispelled by the certain effects, it will explode with a slight EM dmg in the area. Applying a Spy Drone or having a Hologram in range of the micro-locator will instantly destroy a Hologram.

Inhibitor crystal

Launches a growing cloud slowing enemies down. If the cloud moves too far or at the press of a button the cloud explodes with maximum damage in its center. Damage depends on cloud size.

Player Opinion and Gameplay

In Open Space, you rely on line of sight to spot everything. This, as well as the Microwarp engine, makes the Recon one of the best ships for exploring or travelling through Open Space. In all gamemodes, Recons get bonus synergy for targets destroyed while under any one of the spotting effects the Recon possesses, reinforcing it's role as a support interceptor. Spot targets and let your team do the damage! If you are alone, use your massive line-of-sight and stealth/distraction modules to pick single/weakened targets to attack, and to split up groups of enemies.