Psiloi

From Star Conflict Wiki
Jump to navigation Jump to search
Psiloi
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 10641
Hull 6667
Shield 3334
Energy 445
Speed 362

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Interceptor
Role: Recon
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 1 shield, 3 hulls and 1 cpu.

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

After the Empire fell apart, the Templars had found themselves in a bad position: most of their fleet consisted of elite and ceremonial ships, and their production was dependent on shipyards that were now located in various breakaway territories of the former state. In order to defend their territory from pirates, Aliens, and other small Empires, the Templars required a strong modern fleet. The “Dyrnwyn” ships no longer covered the growing needs of the organisation.

In 4621, the sectors under Templar control suddenly became much safer, as if all the pirates around simply disappeared. At the same time, there were rumours of rare encounters with unknown ships.

It all became clear in 4624, when the Templars suddenly offered the UMC shipyards a contract to assemble the Psiloi recon ship from the already produced parts. At that time, the Templars explicitly stated that the destruction of the pirates was a combat test of the new ship.

The ornate hull of the ship housed not only the basic systems, but also a unique scientific development: a subspace anchor. This device allowed huge boosters to be hidden in a spatial pocket, which the Psiloi pilot could summon at will.

The UMC plans to start the production of the new recon interceptor in the nearest future, as well as figure out the design of its unique module and weapon with the help of the blueprints provided by the Templars.

Unique ship equipment

Weapon

Star blaster

Plasma weapon with high rate of fire.

Active module

Star sail

Upon activation, releases a sail that temporarily increases rate of fire, maneuverability and restores shield and hull.

Engine modifier

Afterburner cooler

Reduces turn speed but greatly increases energy restoration. You can place only one modifier.

Capacitor modifier

Emergency protocol

When hull durability reaches critically low levels, replenishes the ship’s hull and energy. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. 56 en. 30 s.
Releases two powerful engines for 15 sec., which give the ship super-powered speed and acceleration, but consume a lot of energy and reduce the ship's maneuverability by 30%. 100 en. 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Main weapon damage increased by 10%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.
EM spread reduced by 33.3%.
EM projectile speed increased by 35%.
Effects of "Recon modules" increased by 30%.
Reloading rate of "Recon modules" reduced by 20%.
Critical chance increased by 10%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Scatter Gun 17 / Pirate scatter gun 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 380 93 81 5510 2755 108 4500 2
2 380 93 81 6006 3003 108 4500 2
3 380 93 81 6226 3113 108 4800 2
4 391 93 83 6226 3113 108 4800 2
5 407 93 87 6392 3196 108 5100 2
6 418 93 89 6502 3251 108 5100 2
7 418 93 89 6612 3278 108 5400 2
8 418 93 89 6612 3278 108 5700 2
9 429 93 92 6667 3306 108 5700 2
10 445 93 95 6667 3334 108 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 352 422 177 114 102 78
2 352 422 177 114 102 78
3 354 425 182 114 102 78
4 354 425 182 114 102 78
5 354 425 182 114 102 78
6 356 427 186 114 102 78
7 358 430 191 114 102 78
8 360 432 196 114 102 78
9 362 435 201 114 102 78
10 362 435 201 114 102 78

Player Builds


Ships
Interceptors Fighters Frigates Destroyers