Nightingale
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.
Survivability* | 6826 |
Hull | 3061 |
Shield | 3516 |
Energy | 333 |
Speed | 396 |
Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Critical chance increased by 15%.
Reloading rate of "Recon modules" reduced by 20%.
Afterburner energy draw reduced by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Manufacturing | 400 x |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: Federation
Class: Interceptor
Role: Recon
Rank: 8
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
This ship is a direct reflection of the ideology of the Federation: graceful shape of the hull, expensive materials, high speed and ease of controls. Interceptor design has been specifically chosen to ensure maximum effect of unique stealth vehicle systems. The modified reactor of grade ‘LI -12.5’ allows to develop very high speed and efficient redirection of excess energy in comparison with its analogues. From its technological generation, Nightingale is the best choice for experienced pilots who are accustomed to act quickly and without fanfare.
Unique ship equipment
Weapon
- Fires projectiles carrying scout drones. Upon hitting the target the drones show its position to all allies and prevent it from going invisible for 5 seconds.
Active module
- The module produces a special station, which creates a field, masking allied ships within a radius of 1000 meters. If an allied ship shoots, launches missiles or uses modules, it becomes visible. The station is visible to everyone.
Engine modifier
- At 90% of maximum ship speed, each installed module increases weapon damage. Only one modifier of this type can be active
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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