Nightingale

From Star Conflict Wiki
Jump to: navigation, search
Nightingale
Nightingale.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 6826
Hull 3061
Shield 3516
Energy 333
Speed 396

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Critical chance increased by 15%.
Reloading rate of "Recon modules" reduced by 20%.
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Plasma Gun 8 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Spy Drones.png Micro-locator.png Parasitic Remodulator.png Phase Remodulator.png
Ship modifiers
Engine CollisionComp Icon.png EngineGenerator Icon.png
Capacitor EmergencyBarrier Icon.png CapacitorRecharging Icon.png
Shield ShieldExtender Icon.png CuttedShieldHolder Icon.png
Hull ResistHullKinetic Icon.png
CPU ScoutScanner Icon.png RangeMasterUnit Icon.png

Special module Recon micro warp.png Phase Jump.png


Manufacturing 400 x ShipPart Nightingale.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Recon
Rank: 8

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

This ship is a direct reflection of the ideology of the Federation: graceful shape of the hull, expensive materials, high speed and ease of controls. Interceptor design has been specifically chosen to ensure maximum effect of unique stealth vehicle systems. The modified reactor of grade ‘LI -12.5’ allows to develop very high speed and efficient redirection of excess energy in comparison with its analogues. From its technological generation, Nightingale is the best choice for experienced pilots who are accustomed to act quickly and without fanfare.

Unique ship equipment

Weapon

Drone Marker

Fires projectiles carrying scout drones. Upon hitting the target the drones show its position to all allies and prevent it from going invisible for 5 seconds.

Active module

Masking station

The module produces a special station, which creates a field, masking allied ships within a radius of 1000 meters. If an allied ship shoots, launches missiles or uses modules, it becomes visible. The station is visible to everyone.

Engine modifier

MHD Generator

At 90% of maximum ship speed, each installed module increases weapon damage. Only one modifier of this type can be active

Available equipment

Weapons
Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12 Skrahgun.png Tai'thaq mini.jpg Drone Marker.png 'Tracer' plasma gun.jpg Bow EM laser.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Module ProximityMine Icon.png SpaceMissile AAMSlow Icon.png

Active Role Modules
Spy Drones.png Phase Remodulator.png Parasitic Remodulator.png Inhibitor crystal.png Micro-locator.png Holoship module.png Masking station.png Teleportation anchor.jpg Trampoline.jpg Covert Ops drone.jpg 'Triumvirate' hologram.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 333 56 65 3061 3516 95 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 396 475 201 114 102 78

Ship model

Navigation menu