Marten

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Marten
Marten.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 8085
Hull 3787
Shield 3981
Energy 497
Speed 415

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Active-y.png Active-y.png Active-y.png Active-y.png
Ship modifiers
Engine Enginemod-y.png Enginemod-y.png Enginemod-y.png
Capacitor Capacitormod-y.png Capacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.png
CPU Compmod-y.png Compmod-y.png

Special module Should be chosen

Cost of manufacturing 8400000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Recon
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 3 engines, 2 capacitors, 1 shield, 1 hull and 2 cpu.

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

A Sci-Tech Universal interceptor, created in the laboratories of the Artuga system. At the moment, Marten is their main achievement in the field of military equipment.

Unique ship equipment

Weapon

Echo cannon

Emits electromagnetic waves. When it hits an enemy, the wave returns, boosting the attack when it is absorbed by the ship’s hull. The backward wave does no damage.

Active module

Comms decoder

Discloses the location of all allies of the selected target. Slows hull regeneration of enemy ships.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Recon micro warp.png Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. 56 en. 30 s.
Wormhole stabilizer.png Connects two points in space with a wormhole, that can be traversed in either direction. Passing through the wormhole has a cooldown. The passage is not available for other ships. 56 en. 40 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Rotation speed increased by 25%.
4 lvl bonus.png Afterburner energy draw reduced by 25%.
4 lvl bonus.png Maximum speed increased by 10%.
8 lvl bonus.png Effects of "Recon modules" increased by 30%.
8 lvl bonus.png Reloading rate of "Recon modules" reduced by 20%.
8 lvl bonus.png Critical chance increased by 10%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 Skrahgun.png Tai'thaq mini.jpg Scatter Gun 17 Echo cannon.jpg

Missile slot
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Magnetic mine.jpg SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Module ProximityMine Icon.png SpaceMissile AAMSlow Icon.png

Active Role Modules
Spy Drones.png Phase Remodulator.png Parasitic Remodulator.png Inhibitor crystal.png Micro-locator.png Holoship module.png Comms decoder.jpg

Active Multipurpose Modules

ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png 'Duelist' protocol.jpg ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 425 90 82 3130 3290 106 4500 2
2 425 90 82 3412 3586 106 4500 2
3 425 90 82 3537 3718 106 4800 2
4 438 90 85 3537 3718 106 4800 2
5 455 90 88 3631 3816 106 5100 2
6 468 90 91 3694 3882 106 5100 2
7 468 90 91 3757 3915 106 5400 2
8 468 90 91 3757 3915 106 5700 2
9 480 90 93 3787 3948 106 5700 2
10 497 90 96 3787 3981 106 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 403 483 177 114 102 78
2 403 483 177 114 102 78
3 405 487 182 114 102 78
4 405 487 182 114 102 78
5 405 487 182 114 102 78
6 408 489 186 114 102 78
7 410 493 191 114 102 78
8 413 496 196 114 102 78
9 415 498 201 114 102 78
10 415 498 201 114 102 78

Player Builds

Marten NOVA RE1VAX.png


Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers