Sai

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Sai
Sai.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 6747
Hull 3057
Shield 3439
Energy 418
Speed 396

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Critical chance increased by 21%.
Critical damage increased by 20%.
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Plasma Gun 12 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Spy Drones.png Micro-locator.png ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png
Ship modifiers
Engine CollisionComp Icon.png RotationThruster Icon.png KatalizatorInjector Icon.png
Capacitor EmergencyBarrier Icon.png WeaponCoolant Icon.png
Shield Adaptive shield icon.png CuttedShieldHolder Icon.png
Hull ResistHullKinetic Icon.png
CPU BattleScanner Icon.png

Special module Recon micro warp.png


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Recon
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Cartel managed to get their hands on several Superkite vessels. Pirate engineers studied the interceptor's construction and converted it. This model has a unique microwarp engine and powerful thrusters assembled by hand. Later, Sai was equipped with a reinforced nose and a titanium blade, which brought it fame of a miniature ram, punching holes in fighters.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12 Skrahgun.png Tai'thaq mini.jpg 'Tracer' plasma gun.jpg Bow EM laser.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Module ProximityMine Icon.png SpaceMissile AAMSlow Icon.png

Active Role Modules
Spy Drones.png Phase Remodulator.png Parasitic Remodulator.png Inhibitor crystal.png Micro-locator.png Holoship module.png Covert Ops drone.jpg 'Triumvirate' hologram.jpg Hazardous veil.jpg Energy anomaly.jpg Minor crystal deformation.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 418 58 81 3057 3439 96 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 396 475 201 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers