Cyning

From Star Conflict Wiki
Jump to navigation Jump to search
Cyning
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 11226
Hull 6458
Shield 3541
Energy 445
Speed 362

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 100%.
Maximum speed increased by 10%.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 6000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Interceptor
Role: Recon
Rank: 15

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Built for combat recon in extreme conditions, the prototype of ‘Cyning’ was the only ship to survive the Alien attack on Empire's 112th Design Bureau. Equipped with only basic weapons, "Cyning" was able to knock down several attacking ships, after which he fled from prosecution. Fortunately, the engineers responsible for the project were saved on its board, and with them all the documentation. Once safe, the engineers first of all made several amendments to their records and only after that went to medical rehabilitation. Soon non-serial production of this model for the needs of intelligence was established. The drawings were sent to the Mercenary Center specifically for pilots loyal to the Empire.

Unique ship equipment

Active module

Hacking booster 'Konung'

A ship can capture the beacons much faster when activated but becomes less mobile.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. 56 en. 30 s.
Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 0.6 sec. 56 en. 35 s.
Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. Disrupts the enemie's ability to lock and track targets in a 2500 m. radius for 6 s. 56 en. 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Rotation speed increased by 25%.
Strafe speed increased by 30%.
Maximum speed increased by 10%.
Time to weapon heating increased by 20%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.
EM spread reduced by 33.3%.
EM projectile speed increased by 35%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 Scatter Gun 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 380 93 74 5402 2962 108 6000 2
2 380 93 74 5855 3210 108 6000 2
3 380 93 74 6056 3320 108 6300 2
4 391 93 76 6056 3320 108 6300 2
5 407 93 79 6206 3403 108 6600 2
6 418 93 81 6307 3458 108 6600 2
7 418 93 81 6407 3486 108 6900 2
8 418 93 81 6407 3486 108 7200 2
9 429 93 83 6458 3513 108 7200 2
10 445 93 86 6458 3541 108 7500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 352 422 177 114 102 78
2 352 422 177 114 102 78
3 354 425 182 114 102 78
4 354 425 182 114 102 78
5 354 425 182 114 102 78
6 356 427 186 114 102 78
7 358 430 191 114 102 78
8 360 432 196 114 102 78
9 362 435 201 114 102 78
10 362 435 201 114 102 78

Player Builds

Ship model