Cyning

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Cyning
Cyning.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 10612
Hull 6458
Shield 3541
Energy 445
Speed 362

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 6000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Interceptor
Role: Recon
Rank: 15

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Built for combat recon in extreme conditions, the prototype of ‘Cyning’ was the only ship to survive the Alien attack on Empire's 112th Design Bureau. Equipped with only basic weapons, "Cyning" was able to knock down several attacking ships, after which he fled from prosecution. Fortunately, the engineers responsible for the project were saved on its board, and with them all the documentation. Once safe, the engineers first of all made several amendments to their records and only after that went to medical rehabilitation. Soon non-serial production of this model for the needs of intelligence was established. The drawings were sent to the Mercenary Center specifically for pilots loyal to the Empire.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Recon micro warp.png Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. 56 en. 30 s.
Recon micro warp.png Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 0,6 sec. 56 en. 40 s.
Recon micro warp.png Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. Disrupts the enemie's ability to lock and track targets in a 750 m. radius for 6 s. 56 en. 40 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Rotation speed increased by 25%.
4 lvl bonus.png Strafe speed increased by 30%.
4 lvl bonus.png Maximum speed increased by 10%.
8 lvl bonus.png Time to weapon heating increased by 20%.
8 lvl bonus.png Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
8 lvl bonus.png EM spread reduced by 33,3%.
EM projectile speed increased by 35%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Shrapnel Cannon 17 RF Blaster 17 Phase Suppressor 17 Skrahgun.png Tai'thaq mini.jpg Scatter Gun 17

Missile slot
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Magnetic mine.jpg SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Module ProximityMine Icon.png SpaceMissile AAMSlow Icon.png
Active Role Modules
Spy Drones.png Phase Remodulator.png Parasitic Remodulator.png Inhibitor crystal.png Micro-locator.png Holoship module.png

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine

CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU

TurboScanner Icon.png 'Duelist' protocol.jpg ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 380 93 74 5402 2962 108 4500 2
2 380 93 74 5855 3210 108 4500 2
3 380 93 74 6056 3320 108 4800 2
4 391 93 76 6056 3320 108 4800 2
5 407 93 79 6206 3403 108 5100 2
6 418 93 81 6307 3458 108 5100 2
7 418 93 81 6407 3486 108 5400 2
8 418 93 81 6407 3486 108 5700 2
9 429 93 83 6458 3513 108 5700 2
10 445 93 86 6458 3541 108 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 352 422 177 114 102 78
2 352 422 177 114 102 78
3 354 425 182 114 102 78
4 354 425 182 114 102 78
5 354 425 182 114 102 78
6 356 427 186 114 102 78
7 358 430 191 114 102 78
8 360 432 196 114 102 78
9 362 435 201 114 102 78
10 362 435 201 114 102 78

Ship model

Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

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