General information
Faction: Empire
Class: Interceptor
Role: Recon
Rank: 15
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
Built for combat recon in extreme conditions, the prototype of ‘Cyning’ was the only ship to survive the Alien attack on Empire's 112th Design Bureau. Equipped with only basic weapons, "Cyning" was able to knock down several attacking ships, after which he fled from prosecution. Fortunately, the engineers responsible for the project were saved on its board, and with them all the documentation. Once safe, the engineers first of all made several amendments to their records and only after that went to medical rehabilitation. Soon non-serial production of this model for the needs of intelligence was established. The drawings were sent to the Mercenary Center specifically for pilots loyal to the Empire.
Unique ship equipment
Active module
Hacking booster 'Konung'
- A ship can capture the beacons much faster when activated but becomes less mobile.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec.
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56 en.
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30 s.
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Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 0.6 sec.
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56 en.
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35 s.
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Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. Disrupts the enemie's ability to lock and track targets in a 2500 m. radius for 6 s.
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56 en.
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35 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Rotation speed increased by 25%.
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Strafe speed increased by 30%.
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Maximum speed increased by 10%.
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Time to weapon heating increased by 20%.
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Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%.
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EM spread reduced by 33.3%. EM projectile speed increased by 35%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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0
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30
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-30
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25
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-5
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55
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
|
380
|
93
|
74
|
5402
|
2962
|
108
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6000
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2
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2
|
380
|
93
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74
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5855
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3210
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108
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6000
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2
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3
|
380
|
93
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74
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6056
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3320
|
108
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6300
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2
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4
|
391
|
93
|
76
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6056
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3320
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108
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6300
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2
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5
|
407
|
93
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79
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6206
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3403
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108
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6600
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2
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6
|
418
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93
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81
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6307
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3458
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108
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6600
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2
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7
|
418
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93
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81
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6407
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3486
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108
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6900
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2
|
8
|
418
|
93
|
81
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6407
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3486
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108
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7200
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2
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9
|
429
|
93
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83
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6458
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3513
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108
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7200
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2
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10
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445
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93
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86
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6458
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3541
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108
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7500
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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10
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362
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435
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201
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114
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102
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78
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Player Builds
Ship model