Seeress

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Seeress
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 10641
Hull 6667
Shield 3334
Energy 445
Speed 362

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Special asteroid mining equipment is available to the ship.
The cargo hold capacity is increased to 9 bays.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 8400000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Interceptor
Role: Recon
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 1 shield, 3 hulls and 2 cpu.

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

In 4612, the Emperor issued a decree on the beginning of the development of a new scout ship for the Wardens. In order to have access to operational information and resources, the project was held in one of the secret laboratories near the Frontier. In 4616, the project was frozen due to the threat of infection, the laboratory was sealed, the data was transferred to a special technological cache, and the staff was evacuated.

In 4619, Ironside, with the help of his analysts, was able to find out about the existence of a cache of Warden technologies on the “southern” border of the region under his control. The cache was successfully opened, among its contents there were also developments of a scout ship codenamed Seeress. Using scientific and industrial power, the Ironside Empire finalized the scout by the beginning of 4621.

During the first combat flight, the pilot of the Seeress successfully infiltrated the territory of the RSW, destroyed the guard post and collected intelligence that was later sold to Sparta. The ship turned out to be great for espionage purposes.

Using industrial powers, Ironside began mass production of Seeress in 4622, and in 4623 offered a contract to the UMC. Under its terms, the Ironside Empire shipyards will produce simplified versions of the Seeress with an expanded cargo hold for mercenaries. Preference is given to those mercenaries who helped Ironside with his projects, but, according to rumours, money will eventually be able to solve this issue.

Unique ship equipment

Weapon

Weapon 'Plasma inductor'

A small makeshift plasma cannon. Accumulates energy in a charge. Charged projectile does more damage on a hit and destroys the target, dealing EM damage to it.

Active module

Spatial faults generator

Activating the module leaves a teleportation beacon. When activated again, it teleports all ships, except for the owner's, near the beacon's owner to the beacon. Teleportation blocks the owner's radars.

Engine modifier

Seeress tetroxide injector

Improved version of the tetroxide injector, additionally increases top speed. You can place only one modifier.

Hull modifier

Improved Seeress pylons

Reduces cooldown of missiles and mines and increases hull resistance to all damage. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. 56 en. 30 s.
Redirects the energy of the ship's warp engine into the main engines, causing the ship to stop instantly for 0.6 sec., disabling its ability to maneuver and fire and resetting all negative effects. The ship then goes into a high acceleration mode, but doesn't enter warp. The acceleration trajectory cannot be interrupted or diverted while the ship is in acceleration mode. 70 en. 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Rotation speed increased by 25%.
Strafe speed increased by 30%.
Maximum speed increased by 10%.
Effects of "Recon modules" increased by 30%.
Reloading rate of "Recon modules" reduced by 20%.
Critical chance increased by 10%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Scatter Gun 17 / Pirate scatter gun 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 380 93 81 5510 2755 108 4500 2
2 380 93 81 6006 3003 108 4500 2
3 380 93 81 6226 3113 108 4800 2
4 391 93 83 6226 3113 108 4800 2
5 407 93 87 6392 3196 108 5100 2
6 418 93 89 6502 3251 108 5100 2
7 418 93 89 6612 3278 108 5400 2
8 418 93 89 6612 3278 108 5700 2
9 429 93 92 6667 3306 108 5700 2
10 445 93 95 6667 3334 108 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 352 422 177 114 102 78
2 352 422 177 114 102 78
3 354 425 182 114 102 78
4 354 425 182 114 102 78
5 354 425 182 114 102 78
6 356 427 186 114 102 78
7 358 430 191 114 102 78
8 360 432 196 114 102 78
9 362 435 201 114 102 78
10 362 435 201 114 102 78

Player Builds


Ships
Interceptors Fighters Frigates Destroyers