Latest revision as of 16:06, 1 November 2025
General information
Faction: UMC
Class: Interceptor
Role: Covert Ops
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 2 hulls and 2 cpu.
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact.
“Ace” is a versatile covert ops interceptor created by an Olympus system design bureau at the request of the United Shipyards of Olympus, Scott en Cott subsidiary. It is equipped with a cutting-edge target recognition system and a next generation warp engine. To protect this equipment from interference, the ship uses a jet engine instead of an ion engine. The use of aerodynamic elements and a high-thrust engine, the designs of which were developed and tested a thousand years ago, allows the interceptor to perform combat and research tasks both in space and in atmosphere.
Unique ship equipment
Weapon
'Guardian-1' blaster
- Rapid-fire boe EM weapon with homing projectiles.
Active module
Cryomine cloud
- Creates clouds of mines behind the ship. Mines slow down the enemy for a short time upon exploding.
Engine modifier
'Ace' Shift Amplifier
- If the speed is high, the recharge time of modules and missiles is reduced. You can place only one modifier.
CPU modifier
'Ghost' Protocol
- Significantly increases the critical damage bonus, but reduces the weapons’ base damage and critical damage chance. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Makes the ship invisible for 5 seconds and creates a hologram for 12 seconds. If an enemy ship at the distance of 3000 meters is targeted at that moment, teleports to the rear of the enemy ship.
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100 en.
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40 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Maximum speed increased by 10%.
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Rotation speed increased by 25%.
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Missile and mine damage increased by 40%.
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Effects of "Covert Ops modules" increased by 20%.
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Reloading rate of "Covert Ops modules" reduced by 20%.
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Energy consumption of "Covert Ops modules" reduced by 25%.
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Available equipment
Weapons
Missile slot
Active Role Modules

Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Ship has no shield slots
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance
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Hull resistance
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| to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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| 0
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30
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-30
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15
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-15
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45
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Ship's characteristics on different experience levels
| Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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| capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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| 1
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365
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93
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78
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5000
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4300
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108
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3000
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2
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| 2
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365
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93
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78
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3646
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4687
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108
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3000
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2
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| 3
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365
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93
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78
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5650
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4859
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108
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3300
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2
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| 4
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376
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93
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81
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5650
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4859
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108
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3300
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2
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| 5
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391
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93
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84
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5800
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4988
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108
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3600
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2
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| 6
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402
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93
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86
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5900
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5074
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108
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3600
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2
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| 7
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402
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93
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86
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6000
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5117
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108
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3900
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2
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| 8
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402
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93
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86
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6000
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5117
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108
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4200
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2
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| 9
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412
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93
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89
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6050
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5160
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108
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4200
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2
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| 10
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427
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93
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92
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6050
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5203
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108
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4500
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2
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Ship's speed on different experience levels
| Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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| march, (m/s)
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afterburner, (m/s)
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| 10
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413
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496
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201
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10
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130
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130
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Player Builds