Orelus: Difference between revisions
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|ShipName = Orelus | |ShipName = Orelus | ||
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | ||
Modification of a successful (albeit expensive) fighter "[[Argonaut]]". The hull was strengthened and an improved power unit was installed, which made the "Orelus" configuration more successful for some fastidious pilots. This ship often participated in military operations against the strongest ships of Jericho, where it proved to be very effective. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
Line 16: | Line 18: | ||
|specialAbility_text = Overdrive | |specialAbility_text = Overdrive | ||
|specialAbility_link = Overdrive | |specialAbility_link = Overdrive | ||
|specialAbility_icon = | |specialAbility_icon = Gunship overdrive.png | ||
|price = 8250 | |price = 8250 | ||
|currency = GS | |currency = GS | ||
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|module_cpu_count = 2 | |module_cpu_count = 2 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File: | |stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:Aiming_Overcharge.png |link=Aiming Overcharge|70px]] | ||
|stock_ACTIVE_02 = [[File: | |stock_ACTIVE_02 = [[File:RepairDronesMedium_Icon.png |link=Repair Kit M|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:Engine_Overcharge.png |link=Engine Overcharge|70px]] | ||
|stock_ACTIVE_04 = [[File: | |stock_ACTIVE_04 = [[File:Combat_Reboot.png |link=Combat Reboot|70px]] | ||
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector| | |stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png |link=Tetroxide Injector|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File: | |stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png |link=Pulse Discharger|60px]] | ||
|stock_CAPACITOR_MOD_02 = [[File: | |stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png |link=Iridium Heatsink|60px]] | ||
|stock_SHIELD_MOD_01 = [[File: | |stock_SHIELD_MOD_01 = [[File:ShieldExtender Icon.png |link=Auxiliary Shield Projector|60px]] | ||
|stock_ARMOR_MOD_01 = [[File: | |stock_ARMOR_MOD_01 = [[File:PassiveArmor Icon.png |link=Passive Armor|60px]] | ||
|stock_ARMOR_MOD_02 = [[File: | |stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]] | ||
|stock_ARMOR_MOD_03 = [[File: | |stock_ARMOR_MOD_03 = [[File:FastMissileRacks Icon.png |link=Improved Missile Pylons|60px]] | ||
|stock_CPU_MOD_01 = [[File: | |stock_CPU_MOD_01 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | ||
|stock_CPU_MOD_02 = [[File: | |stock_CPU_MOD_02 = [[File:TurboScanner Icon.png |link=Overclocked CPU|60px]] | ||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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<!-- Synergy = 10 --> | <!-- Synergy = 10 --> | ||
|synLevel_syn10 = 10 | |synLevel_syn10 = 10 | ||
|max_speed_syn10 = | |max_speed_syn10 = 277 | ||
|max_speed_boost_syn10 = | |max_speed_boost_syn10 = 332 | ||
|acceleration_syn10 = 102 | |acceleration_syn10 = 102 | ||
|acceleration_boost_syn10 = 204 | |acceleration_boost_syn10 = 204 | ||
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|vision_radius_syn10 = 3750 | |vision_radius_syn10 = 3750 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|damage_mul = | |damage_mul = '''15%''' | ||
|damage_mul_synLvl = 2 | |damage_mul_synLvl = 2 | ||
|module_target_painter_energy_cost_mul = | |module_target_painter_energy_cost_mul = '''20%''' | ||
|module_target_painter_energy_cost_mul_synLvl = 4 | |module_target_painter_energy_cost_mul_synLvl = 4 | ||
|crit_chance_add = 10% | |crit_chance_add = '''10%''' | ||
|crit_chance_add_synLvl = 8 | |crit_chance_add_synLvl = 8 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Empire ships]] | |||
[[Category:Fighter ships]] | |||
[[Category:Gunship ships]] |
Latest revision as of 15:37, 22 April 2019
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 14263 |
Hull | 8416 |
Shield | 5058 |
Energy | 784 |
Speed | 277 |
Available from the beginning:
Main weapon damage increased by 15%.
Energy consumption of "Gunship modules" reduced by 20%.
Critical chance increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 8250 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 12
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Modification of a successful (albeit expensive) fighter "Argonaut". The hull was strengthened and an improved power unit was installed, which made the "Orelus" configuration more successful for some fastidious pilots. This ship often participated in military operations against the strongest ships of Jericho, where it proved to be very effective.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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