Deimon: Difference between revisions

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|ShipName = Deimon
|ShipName = Deimon
|ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
|ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
Once was the main recon of the Empire. Now from these interceptors form reconnaissance and rescue teams, as replaced by Deimon came more sophisticated and expensive models. Deimon is also actively used to gather information about aliens due to sensitive radar and a durable engine.
|shipClass_text = Interceptor
|shipClass_text = Interceptor
|shipClass_link = Interceptor
|shipClass_link = Interceptor
Line 16: Line 18:
|specialAbility_text = Microwarp engine
|specialAbility_text = Microwarp engine
|specialAbility_link = Microwarp engine
|specialAbility_link = Microwarp engine
|specialAbility_icon = microwarp_basic.png
|specialAbility_icon = Recon micro warp.png
|price = 4070
|price = 4070
|currency = GS
|currency = GS
Line 32: Line 34:
|module_cpu_count = 2
|module_cpu_count = 2
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|50px]]
|stock_WEAPON_01 = [[File:Plasma Gun 12.jpg|link=Plasma Gun|Plasma Gun 12|70px]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
|stock_ACTIVE_01 = [[File:SpyDrone_Icon.png|link=Spy Drones Container|50px]]
|stock_ACTIVE_01 = [[File:Spy_Drones.png                     |link=Spy Drones Container|70px]]
|stock_ACTIVE_02 = [[File:SpyBeacon_Icon.png|link=Micro-locator|50px]]
|stock_ACTIVE_02 = [[File:Micro-locator.png                 |link=Micro-locator|70px]]
|stock_ACTIVE_03 = [[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]]
|stock_ACTIVE_03 = [[File:Parasitic_Remodulator.png         |link=Parasitic Remodulator|70px]]
|stock_ACTIVE_04 = [[File:Shift_Icon.png|link=Phase Modulator|50px]]
|stock_ACTIVE_04 = [[File:AdaptiveArmorBoost_Icon.png       |link=Nanocomposite Coating|70px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp_Icon.png|link=Collision Compensator|50px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png             |link=Collision Compensator|60px]]
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier_Icon.png|link=Emergency Barrier|50px]]
|stock_ENGINE_MOD_02 = [[File:Shared cooler icon.png            |link=Shared Cooler|60px]]
|stock_ARMOR_MOD_01 = [[File:ArmorPlates_Icon.png|link=Reinforced Beams|50px]]
|stock_CAPACITOR_MOD_01 = [[File:CptrEnrgBridge Icon.png            |link=Power Unit Conduit|60px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_CAPACITOR_MOD_02 = [[File:EmergencyBarrier Icon.png         |link=Emergency Barrier|60px]]
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal_Icon.png|link=Thermal Insulator|50px]]
|stock_ARMOR_MOD_01 = [[File:AutoRepairUnit Icon.png           |link=Regenerative Coating|60px]]
|stock_CPU_MOD_01 = [[File:ScoutScanner_Icon.png|link=Enhanced Scanner|50px]]
|stock_ARMOR_MOD_02 = [[File:FastMissileRacks Icon.png         |link=Improved Missile Pylons|60px]]
|stock_CPU_MOD_02 = [[File:TurboScanner_Icon.png|link=Overclocked CPU|50px]]
|stock_ARMOR_MOD_03 = [[File:PassiveArmor Icon.png             |link=Passive Armor|60px]]
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png             |link=Enhanced Scanner|60px]]
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
|module_engine_count = 1
|module_engine_count = 2
|module_hull_count = 3
|module_hull_count = 3
|module_shield_count = 0
|module_shield_count = 0
|module_capacitor_count = 1
|module_capacitor_count = 2
|module_cpu_count = 2
|module_cpu_count = 2
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
Line 68: Line 72:
<!-- Synergy = 9 -->
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|synLevel_syn9 = 9
|max_speed_syn9 = 331
|max_speed_syn9 = 362
|max_speed_boost_syn9 = 397
|max_speed_boost_syn9 = 435
|acceleration_syn9 = 201
|acceleration_syn9 = 201
|acceleration_boost_syn9 = 402
|acceleration_boost_syn9 = 402
|boost_energy_cost_syn9 = 78
|boost_energy_cost_syn9 = 77
|boost_energy_min_syn9 = 65
|boost_energy_min_syn9 = 65
|strafe_speed_x_syn9 = 114
|strafe_speed_x_syn9 = 114
Line 80: Line 84:
|rot_speed_z_syn9 = 78
|rot_speed_z_syn9 = 78
|energy_max_syn9 = 362
|energy_max_syn9 = 362
|energy_regen_syn9 = 70.1
|energy_regen_syn9 = 70
|hull_max_syn9 = 5379
|hull_max_syn9 = 5378
|shield_max_syn9 = 2952
|shield_max_syn9 = 2952
|shield_regen_syn9 = 97
|shield_regen_syn9 = 96
|vision_radius_syn9 = 5700
|vision_radius_syn9 = 5700
|lock_time_syn9 = 2
|lock_time_syn9 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|beacon_capture_mul = 35%
|beacon_capture_mul = '''35%'''
|beacon_capture_mul_synLvl = 0
|beacon_capture_mul_synLvl = 0
|damage_mul = 7%
|damage_mul = '''7%'''
|damage_mul_synLvl = 0
|damage_mul_synLvl = 0
|vision_radius_mul = 50%
|vision_radius_mul = '''50%'''
|vision_radius_mul_synLvl = 0
|vision_radius_mul_synLvl = 0
|max_speed_mul = '''10%'''
|max_speed_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|crit_chance_add = 15%
|crit_chance_add = '''15%'''
|crit_chance_add_synLvl = 2
|crit_chance_add_synLvl = 2
|spell_emission_range_mul = 50%
|spell_emission_range_mul = '''50%'''
|spell_emission_range_mul_synLvl = 4
|spell_emission_range_mul_synLvl = 4
|rocket_cooldown_coef_mul = 20%
|rocket_cooldown_coef_mul = '''20%'''
|rocket_cooldown_coef_mul_synLvl = 8
|rocket_cooldown_coef_mul_synLvl = 8
}}
}}


[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Empire ships]]
[[Category:Interceptor ships]]
[[Category:Interceptor ships]]
[[Category:Recon ships]]
[[Category:Recon ships]]

Latest revision as of 05:12, 23 October 2019

Deimon
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 8841
Hull 5378
Shield 2952
Energy 362
Speed 362

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Critical chance increased by 15%.
Effective range of "Recon modules" increased by 50%.
Missile and missile cassette reloading speed up by 20%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 4070



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Once was the main recon of the Empire. Now from these interceptors form reconnaissance and rescue teams, as replaced by Deimon came more sophisticated and expensive models. Deimon is also actively used to gather information about aliens due to sensitive radar and a durable engine.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 362 77 70 5378 2952 96 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 362 435 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers